Pik & Pok: Star Team

PLEASE READ BEFORE PLAYING!!
In the RAR file there's a Windows EXE and an Android APK. Since the game was developed specifically for mobile usage/gameplay, I highly recommend you to install it on your phone and play it there if you can because it's not possible with a keyboard.
If you really need to play on PC, then the controls are just the same as the mobile version, except that you'll have to do the swiping with your mouse.
Just like the previous Pik & Pok game, this one wasn't made under the jam's theme (that's why the "theme" isn't listed in the game's rating choices), I just made this game because I really wanted to give another shot to mobile games. The game was made from scratch except for most of the sprites which were taken from the previous game but were recolored. I made what I could, I didn't have much time to invest into the jam this time around because of personal things, but at least I didn't skip the jam again.

CONTROLS
Walk: Swipe on any direction anywhere on screen
Picking/Throwing: Quick tap anywhere on screen

CREDITS
Rodrigo Gómez Maitret: design, code & art (@The_Green_Tie)
Marc Guilleron: Music (@ZylannMP3)

Comments10

tentacode
tentacode19 Apr 2016, 20:42
Graphics and audio are really good ! I found it cool that you used a gameboy layout on android, but then why not using it for input ? Needs a bit of polishing I got stuck a lot between monster and looks like I cannot loose.
TheGreenTie
TheGreenTieauthor21 Apr 2016, 17:37
@tentacode Thanks man! The reason why I didn't make the buttons "pushable" is because virtual keys don't really work that well on touch screens, so I wanted to make something that feels more natural on a touch screen.
Yeah, a lot is missing from the original concept because I only had like 16 hours to work on the whole thing, so I focused on wrapping up as much as I could.
TheGreenTie
TheGreenTieauthor22 Apr 2016, 13:56
@strife47 That's probably because you reached the non-main levels/test rooms. In other words you cleared the game. Hooray.
Also, thanks a lot!
Sabina Lis23 Apr 2016, 21:57
It gets too dificult for me to control the character on touch slide input, i liked the art
Freank24 Apr 2016, 09:48
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Tegu
Tegu24 Apr 2016, 16:33
It's funny that you can win although you throw the object to the enemy after you had died already. Interesting choice to have Gameboy-like buttons on screen that don't do anything. There could be some kind of punishment for dying, otherwise you can just keep hitting everything and it doesn't affect anything. A combo system could be cool as I found myself trying to hit two or more enemies on one go even now. The score could be visible somewhere as well. The graphics and audio style is nice 8-bit style.
fin_nolimit25 Apr 2016, 20:04
I do like the gameboy layout! Nice work
rodobodolfo
rodobodolfo26 Apr 2016, 03:24
I rreally rreally loved the graphics and music. I dont like the swipe mechanics though. It needs some 'safe área to avoid spawning onl top of monsters. Good job!
csanyk
csanyk3 May 2016, 04:28
Couldn't get picking/throwing to work in Windows. I don't have a spare Android device laying around to install it on, and won't risk my phone on any application developed in 48-hrs. It looks pretty fun tho. Maybe post a game play video so people who can't run it can at least see what the experience is like.

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