Boulder Rush

Boulder Rush

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.54
fun: 3.43
innovation: 2.93
theme: 3.71
graphics: 3.89
humor: 3.57
mood: 3.52

Boulder Rush : *Greed until the very end!*


Help our greedy friend, Indy, amass as much loot before He meets His inevitable demise!

---

*Hi Ludum Dare 50 participants, Bear(bearacus) here! Proud to present you our submission for the theme *"Delay The Inevitable"*~.*

>`All assets (models, textures, sprites, animations, etc...) and code were made uniquely and solely for Ludum Dare 50 *“Delay The Inevitable”*, within the 72 hour time limit!`

---

>With the pursuit of treasure clouding our treasure hunter's better judgement, We have to delay the imminent fate by running along the cave and it's harsh landscape while also picking up the endless richess and valuables scattered around and securing them onto your cowardly friend's hands by tossing them over the colossal boulder heading our way!
How high of a score can you get?~

Gameplay Previews!

What you should be doing


Get the relics! | Face the boulder and throw them over it!
:-------------------------:|:-------------------------:|:-------------------------:
|

What you should NOT be doing


Get crushed by the boulder | Fall into spike pit traps
:-------------------------:|:-------------------------:|:-------------------------:
|

We have cutscenes!


Looking good Indy! | Press any key twice to skip! | After the inevitable you still get a treasure tally!
:-------------------------:|:-------------------------:|:-------------------------:
| |

---

Objectives / How to play

*Main control also present ingame~
1. Movement : A, D || Arrow Keys
2. Jump : W || Space Bar
3. Use Whip : Q || E || Right Mouse Click || Ctrl || Shift

---

Roles:

Diogo (@cake) : Programmer

João (@bear) : Artist

Sara (@saramartins) : Programmer , Sound Director

Tools:

- Paint Tool SAI

- Aseprite

- Unity

- Visual Studio

- SFXR
Found a bug?
Tell us on Discord