Boulder Rush

co-authored: @bearacus, @cake
Overall★★★★★★★★★★3.54
Fun★★★★★★★★★★3.43
Innovation★★★★★★★★★★2.93
Theme★★★★★★★★★★3.71
Graphics★★★★★★★★★★3.89
Humor★★★★★★★★★★3.57
Mood★★★★★★★★★★3.52

Boulder Rush : *Greed until the very end!*


Help our greedy friend, Indy, amass as much loot before He meets His inevitable demise!

---

*Hi Ludum Dare 50 participants, Bear(bearacus) here! Proud to present you our submission for the theme *"Delay The Inevitable"*~.*

>`All assets (models, textures, sprites, animations, etc...) and code were made uniquely and solely for Ludum Dare 50 *“Delay The Inevitable”*, within the 72 hour time limit!`

---

>With the pursuit of treasure clouding our treasure hunter's better judgement, We have to delay the imminent fate by running along the cave and it's harsh landscape while also picking up the endless richess and valuables scattered around and securing them onto your cowardly friend's hands by tossing them over the colossal boulder heading our way!
How high of a score can you get?~

Gameplay Previews!

What you should be doing


Get the relics! | Face the boulder and throw them over it!
:-------------------------:|:-------------------------:|:-------------------------:
|

What you should NOT be doing


Get crushed by the boulder | Fall into spike pit traps
:-------------------------:|:-------------------------:|:-------------------------:
|

We have cutscenes!


Looking good Indy! | Press any key twice to skip! | After the inevitable you still get a treasure tally!
:-------------------------:|:-------------------------:|:-------------------------:
| |

---

Objectives / How to play

*Main control also present ingame~
1. Movement : A, D || Arrow Keys
2. Jump : W || Space Bar
3. Use Whip : Q || E || Right Mouse Click || Ctrl || Shift

---

Roles:

Diogo (@cake) : Programmer

João (@bear) : Artist

Sara (@saramartins) : Programmer , Sound Director

Tools:

- Paint Tool SAI

- Aseprite

- Unity

- Visual Studio

- SFXR

Comments17

HiddenTavern5 Apr 2022, 17:49
The cut scenes were SO great. I also loved the design of the playable character. Sometimes it was hard to see the ground when I was jumping and I would have liked to have the camera a little further back so I could see the terrain.
TheGameOverGuy
TheGameOverGuy5 Apr 2022, 19:10
This was very cool! I liked the cutscenes a lot! Your team should be proud.
goudcode5 Apr 2022, 19:13
Interesting concept. Fun to play but I do have some feedback I would like to give.
- The last cutscene is not skippable, makes it hard to quickly reset the game.
- My meters run score stays at 0 at the end of the game.
- The collider of the player sometimes gets stuck with walls or relics.

Other than that, great submission!
ion2325 Apr 2022, 19:15
You've done a really good job with the polish of this game, it doesn't feel like it's missing anything. I liked your graphics and the cut scenes were awesome. As @hiddentavern said, the camera was a bit too zoomed in, and for me the size of the window was larger than my macbook screen, but it was still playable. Good job!
Michbet5 Apr 2022, 19:18
This game feels very polished! Great job on this
Chocolat-Endive
Chocolat-Endive5 Apr 2022, 19:21
The idea of storyboard cut-scenes is fun, and the gameplay works quite well. I think some traps are "too deadly", and that there should be some kind of HP bar or lives. Other than that, I had the same issue than @goudcode : all meters at the end stays at 0.
Aspect Studio
Aspect Studio6 Apr 2022, 12:23
These intro and death scenes are really adding flavors to the game
Just wished I could skip them after a few deaths, since they are quite long
Dje Ricane
Dje Ricane6 Apr 2022, 12:26
Having to toss resources over the immediate danger is interesting and force the player to take risks
I love that

Skippable cutscenes would have been great too
Nyunesu
Nyunesu10 Apr 2022, 00:27
:eye: :lips: :eye: what have I just witnessed -- Love your cutscenes (didn't realize I could skip them until it was too late)

Theme is quite present, but the gameplay was a bit too hard for me -- I personally thinks it lacks some room for error or forgiveness but that's up to your design intention (:
LDJam user 23480713 Apr 2022, 14:38
That boulder comes way too fast for my liking. I ended up just running as fast as I can, no time to pick up relics and throwing them. Enjoyable game. Good graphics and music. Good overall attempt.
blobasaur
blobasaur13 Apr 2022, 14:49
Cool idea about throwing relics over, adds a nice twist to the infinite runner. My only suggestion would be to make map a bit different, now it's pressing forward 90% percent of the time
BurnsDesigns
BurnsDesigns13 Apr 2022, 16:31
The throw over is a great idea. Picking up objects was pretty difficult and also tripped me. But I liked the idea!
0x746564
0x74656414 Apr 2022, 02:13
Wasn't sure what I was supposed to be doing with the relics. I could only carry one and when I got to the pit of spikes I had to drop it to whip the switch.

Graphics were really well done, as was the menu and death scene.

Music was fun.
GeraldFIngBurke
GeraldFIngBurke14 Apr 2022, 03:18
First, I want to compliment the layout of your game page. You genuinely don't see a lot of that.

The game itself, I suck at it.

The play is tight and everything looks and sounds good. I just couldn't get very far. Still, great game and well executed.
Yeti Kid
Yeti Kid16 Apr 2022, 18:29
Really good game, well done you guys! Art was brilliant and the cut scenes added a lot of humour!
damakuno
damakuno17 Apr 2022, 07:21
Pretty good endless running game! I really liked the cutscene and the ending graphic!
LeReveur
LeReveur17 Apr 2022, 20:15
Very good game! That's a shame I'm very bad at runners, otherwise I would have played it a little more :sweat_smile:

Other games by @saramartins

Found a bug?
Tell us on Discord