Cthulhu Survivors

by darwyn
Overall★★★★★★★★★★3.20
Fun★★★★★★★★★★3.04
Innovation★★★★★★★★★★2.89
Theme★★★★★★★★★★3.76
Graphics★★★★★★★★★★3.50
Mood★★★★★★★★★★3.65
You are on your own, no weapons just a book with more and more disturbing information. Your senses must be playing tricks on you, otherwise you can't explain the manifestations that want to harm you on the way home.

You can only defend yourself through an iron will, you feel your sanity being snatched away from you piece by piece. There is no way out. _But every second you stay in the light is precious to you_.

How to play ###

- With every enemy that hits you, you lose Sanity until you go crazy
- Maneuver out the enemies (WASD / Arrows)
- Use the torches that are scattered around the map to gain some space for a short time (BUT these only work once)
- Slowly regenerate sanity by standing in the light radius of an activated torch
- Survive as long as you can, even if it's a hopeless fight

Gameplay ###

Genres: survival

Comments15

LDJam user 258516
LDJam user 2585164 Apr 2022, 16:59
I really liked the use of the circle of light around the character to indicate his life. I think when health is low, an indicator of where the nearest torch is would be pretty cool.

Some power ups like speed boost would also be nice.
SirJamesD4 Apr 2022, 17:01
This was really cool. It felt really smooth and the rules were clear. It was soooo satisfying having all the enemies get vaporize.

Just curious, what is your high score?

Overall the game is super impressive for 48 hours, it's fun to give it two or three attempts.
darwyn
darwynauthor4 Apr 2022, 17:59
Good idea with the indicator for the nearest torch! Am also still a little motivated to tinker a little further :)
Bdiaztobarra
Bdiaztobarra4 Apr 2022, 23:39
I scored at first 1512, and i ended with 5082 and I'm still trying to improve! I liked the idea of the game, it's so much fun!! Just a comment on the game design: maybe after a few minutes it would be cool to allow the player to re-turn on the torches ;) Congrats!!
amkingTRP5 Apr 2022, 19:52
Really enjoyed this one; glad to see another Lovecraftian based game. :)
Mechanics were good and the game "felt" right. Only downside is there didn't seem to be any collision detection with the scenery.
Matt Rice
Matt Rice8 Apr 2022, 02:47
I really enjoyed building a mob and watching them disintegrate when I stand in a torch. Would love to hear some sound effects and music in the game, and maybe to have enemies drop the occassional boon or bane to spice up the level. Overall great job!
Goateejoe
Goateejoe8 Apr 2022, 05:26
Fun one with some nice graphics, I enjoyed it! Took a bit to get used to how to juke em but after a bit you're able to dodge enemies for quite a good bit
nardandas
nardandas8 Apr 2022, 23:58
It's a very nice looking game, and I love the mood, but I feel the movement speed is a bit slow. I don't feel like I'm juking so much as shuffling out of the way.
rmrvar11 Apr 2022, 12:26
The game was fun. I ran out of torches so I was just running for a while.
digitaldude555
digitaldude55511 Apr 2022, 21:48
Love the lighting effects especially when the mist passes a torch, gameplay was fun for a while but it was missing some depth to it, something else to keep you engaged with the game but not sure what I'd add. Good effort. I scored 8316.
RatFace
RatFace12 Apr 2022, 19:46
Some enemies were a bit too fast but that made for an intense gameplay when I'm just running for my life hoping to run into a torch. An indicator of where the nearest torch would be helpful, especially when low on health! Solid fun entry!
Sibi
Sibi16 Apr 2022, 14:05
I got 6342! Very straightforward interpretation of the theme. I like the visual representation of sanity by your vision radius. Also good attention to detail that you can still make out enemies from afar so it never felt unfair. Great job!
HolySparks
HolySparks16 Apr 2022, 14:19
The game just looks incredible. Loved the pixel art, the assets and the darkness/lighting. I really like how it actually gets harder the more you get hit because of the increasing darkness, this pays well to the horror and mood.

Would just point two possible upgrades: collision on things, like the church, stones, trees etc. and some sort of move like a dash or roll with a long cooldown, for a dynamic gameplay.

Other games by @darwyn

Found a bug?
Tell us on Discord