A Dank Cave

co-authored: @bufalloo
Delay the inevitable, and delve deeper into the dank cave as the water approaches.

Avoid the water and crabs, and collect materials to survive.

Use WASD to move, click on the buttons to collect plants, craft torches, and build walls to slow the water. Dive as deep as you can!

We wanted to experiment with the concept of rewarding exploration vs speed, so we built a game that involves a player delving into a cave with materials to craft, with the ever present threat of water pushing them forward. Dodge enemies, collect materials, and build walls to slow down the threat of water before your exit is blocked! We also built the game in react, as we love ASCII art and wanted to pay homage to some of the classics like Nethack and Dwarf Fortress.

Comments12

Adam Jewell5 Apr 2022, 22:13
Wow! these graphics are beautiful! For ascii art it doesn't feel like it, it feels like actual textures, and they're perfectly crisp. I really love the torch flickering effect, it makes the world come alive. The little crab and wood icons are cute too.

Moving around felt really responsive and after a few tentative seconds I was flying around picking up items and lighting the place up. Felt really good. I couldn't quite figure out how to use the walls properly though, not sure if they blocked the water or not. Dodging the crabs was maybe a biit frustrating too, made me die unexpectly every time so I'd rather not go any where near them unless i had a weapon or something.

I wish there were more games like this! awesome work.
nullval
nullval6 Apr 2022, 06:21
Love the ascii graphics, there's a subtle light effect on it, that really pops. The only problem with making it a browser game was that the page would sometimes scroll up or down when I moved in that direction.

I really like the text box with information on the left side describing your actions and going "delaying the inevitable", really nice and ominous :)
RoughSkin
RoughSkin6 Apr 2022, 07:09
The "modern" ascii graphics look so good! Great entry!!
LandoSystems
LandoSystems6 Apr 2022, 07:10
What a lovely little game. The layout was really cohesive between the event notifications, the map and the buttons. The ascii art was very soothing with the color scheme and lighting. Wish there was audio but really enjoyed it regardless. Nice work!
FireSlash
FireSlash6 Apr 2022, 07:20
Simple mechanics and solid implementation.

A lovely throwback to old text adventure games.

Great work!
Eli Delventhal
Eli Delventhal9 Apr 2022, 05:36
Great use of ASCII art, it's well done. Plays pretty well. I couldn't predict how enemies would move so I kept dying from randomly hitting crabs.
KingOfSpill
KingOfSpill9 Apr 2022, 06:13
The water sim blocking the exit is a really interesting idea to add into a traditional roguelike. I did find it a hard everything else while avoiding the crabs, it felt a bit like I just had to keep moving constantly or they would get me.
alks
alks9 Apr 2022, 19:38
Nice simple game! Love the ASCII art! It was a bit hard but still good work!!
Polite Stories
Polite Stories14 Apr 2022, 10:43
The ascii art somehow helped sell this better than I think actual sprites would have, felt to me very similar to one of those games that I would need a wiki open on my other monitor to understand what was going on (like Dwarf Fortress?). I'm not sure if you just didn't have music or it wasn't playing for me but I left the audio rating blank just to be fair :)
lilkrit18 Apr 2022, 13:10
Very cool. Reminds me of ADOM. A simple instruction explaining the icons and actions would help a lot!
mirianbr
mirianbr18 Apr 2022, 23:01
Beautiful ascii art, and fun mazes! Nice work!

Another suggestion, besides the simple instructions people above already commented - I'd love to have audio effects to help me understand what I was doing :laughing: for I didn't look at the text all the time while moving (and even for creating some atmosphere).
zimny11
zimny1119 Apr 2022, 11:08
Nice game. As a fan of Dwarf Fortress, I approve this art style :P

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