
Deadline Lab
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Survive the endless DDL!!🤗
This DDL simulator will take you back to zuma🐸 + pop culture😎 + Emoji feast😅 !!!!
An intense and exciting gaming experience😡
Professional and balanced numerical design🔢
Try your best to delay the fxxking inevitable deadline!!!!!😈
I'm Ding Zhen🤡. I can live to 100💯. What about you?👉
Game Tips:
* The game ends when any value in the upper left corner is filled
* Fixed events on the timeline can increase your fatigue and pressure
* You have a certain amount of time to de-pressure before each set event
* Choose one of the three events in your hand to launch into the timeline, wasting time to adjust the pressure!
* Do not exceed the given time! This will increase your "overtime"
* Garbage events can be thrown out of bounds. (Fatigue +1)
*
从无尽的DDL中存活下来吧!!!🤗
这个DDL模拟器将带你重温祖玛游戏🐸+流行文化😎+emoji盛宴😅!!!!
紧张刺激的游戏体验😡
专业且平衡的数值设计🔢
尽你最大的努力推迟这个*的DDL!!!!!😈
我是丁真🤡,我可以活到100分💯,你呢?👉
游戏说明
* 左上角的任一数值被填满,游戏结束
* 时间线上的固定事件会增加你的疲劳和压力
* 每个固定事件发生前,你都有一定的时间缓解压力
* 从你手中的三个事件中选一个发射到到时间线上,消耗时间来调节压力!
* 不要超出给定时间!这将会增加你的“超时”
* 抓到垃圾事件可以扔出边界。(疲劳+1)
This DDL simulator will take you back to zuma🐸 + pop culture😎 + Emoji feast😅 !!!!
An intense and exciting gaming experience😡
Professional and balanced numerical design🔢
Try your best to delay the fxxking inevitable deadline!!!!!😈
I'm Ding Zhen🤡. I can live to 100💯. What about you?👉
Game Tips:
* The game ends when any value in the upper left corner is filled
* Fixed events on the timeline can increase your fatigue and pressure
* You have a certain amount of time to de-pressure before each set event
* Choose one of the three events in your hand to launch into the timeline, wasting time to adjust the pressure!
* Do not exceed the given time! This will increase your "overtime"
* Garbage events can be thrown out of bounds. (Fatigue +1)
*
从无尽的DDL中存活下来吧!!!🤗
这个DDL模拟器将带你重温祖玛游戏🐸+流行文化😎+emoji盛宴😅!!!!
紧张刺激的游戏体验😡
专业且平衡的数值设计🔢
尽你最大的努力推迟这个*的DDL!!!!!😈
我是丁真🤡,我可以活到100分💯,你呢?👉
游戏说明
* 左上角的任一数值被填满,游戏结束
* 时间线上的固定事件会增加你的疲劳和压力
* 每个固定事件发生前,你都有一定的时间缓解压力
* 从你手中的三个事件中选一个发射到到时间线上,消耗时间来调节压力!
* 不要超出给定时间!这将会增加你的“超时”
* 抓到垃圾事件可以扔出边界。(疲劳+1)