
Decisive Battle
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
An atmospheric timing and reaction based game of monsters and men.
https://erkberg.itch.io/decisive-battle**
The jam was a whole lot of fun again, and I'm quite happy with how the game turned out. But I got lost in details a bit too much and didn't manage to get everything in there that I wanted, such as:
- sound effects (though it does create a certain atmosphere without them)
- better storytelling / writing / endings
- a second game mode (highscore survival)
- balancing changes and accessibility settings to adjust the difficulty a bit (the game is probably too easy on the violent path and too hard on the non-violent one, even though that's part of the message)
- improved visuals, especially animations and player feedback
- and more...
I hope to get around to making a post-jam version as I'd really love to address these things someday. And to clean up the messy code :D
~ Let's play Ludum Dare 50 ~
I am doing a little let's play series of your games again on my Youtube channel:
https://www.youtube.com/channel/UCR0okiWDbwLgyLb-AoZUunw**
The series finishes on Wednesday, 20.04., at 6pm CEST with a grand finale containing handpicked games.
You can check out all the games covered previously in this list: https://docs.google.com/spreadsheets/d/1xiUHrIWDxyXTqSjDr3tWCN_YiCiVFp1yJ7JE3FS0gNA
https://erkberg.itch.io/decisive-battle**
The jam was a whole lot of fun again, and I'm quite happy with how the game turned out. But I got lost in details a bit too much and didn't manage to get everything in there that I wanted, such as:
- sound effects (though it does create a certain atmosphere without them)
- better storytelling / writing / endings
- a second game mode (highscore survival)
- balancing changes and accessibility settings to adjust the difficulty a bit (the game is probably too easy on the violent path and too hard on the non-violent one, even though that's part of the message)
- improved visuals, especially animations and player feedback
- and more...
I hope to get around to making a post-jam version as I'd really love to address these things someday. And to clean up the messy code :D
~ Let's play Ludum Dare 50 ~
I am doing a little let's play series of your games again on my Youtube channel:
https://www.youtube.com/channel/UCR0okiWDbwLgyLb-AoZUunw**
The series finishes on Wednesday, 20.04., at 6pm CEST with a grand finale containing handpicked games.
You can check out all the games covered previously in this list: https://docs.google.com/spreadsheets/d/1xiUHrIWDxyXTqSjDr3tWCN_YiCiVFp1yJ7JE3FS0gNA