fireme.club is a special club of professional procrastinators that compete for the best strategies for not doing any work. Being fired is inevitable, but delayable ๐ผ
get to the club and develop your strategies, train new ones, fight other loafers, earn money and don't let your strategies get exhausted otherwise you can be fired and have to start all over.
fight for the ranks of the most clever procrastinators! now go online and play at http://fireme.club
btw, this game was entirely develop on bubble.io, which is no way a game dev engine, so this is a first experiment. If you like the game (or not) leave feedback =)
-- QUICK TUTORIAL --
each card represents a procrastination strategy
you fight, you earn money, with money you can buy new strategies
each card has multiple traits, which of them will be taken to battle you can choose in horse chess button
each trait has an attack, health and an attack debuf
debufs reduce the opponent attack and apply first, so you wanna have debuffer traits before the attack ones ... if you think you have a considerable chance of winning you can increase the bet
if you actively started the battle you have a huge advantage for your traits will attack first always. a fast way to go to the top is to pick someone on top of you in the ranks and bet real high, you have a lot more chance of winning if you actively challenge them, like this:
Great idea and execution. Reading through all the cards was really funny! The game could have been a little deeper - not sure if I missed something but I couldn't figure out what real strategy options I had in a fight. I seemed to win a lot of things by default.
bubble is great, however it is still a few features away to be recommended as a tool for game development, even those that do not require much action like this one.
That is such an awesome idea and the fact that you executed it is, frankly, astounding to me. The conceptual building behind the game is brilliant. It feels super breezy, but I can see all the tiny things that have gone into making this the way it is. The writing is so good! Whoever wrote the copy did such a wonderful job of capturing the very specific cheeky procrastinator feel.
It does take a bit to get to grips with the controls and the set-up, but once I got the hang of it I thought it was very interesting once it got going. Bubble.io is such a fun choice. Definitely looking forward to diving deeper into this at some point!
This was a really cool entry! Not 100% sure what I did, but I made $1700 and got 4th place. I loved the graphics and the card humor. Trying a new engine during ludum dare is always an adventure - I'm glad it went well for you! Thanks for a fun entry
Amazing experience. I got a bit lost at the beginning, but it was not hard to figure out, at all. The design, soundtrack and overall idea are awesome. Congrats!
I love the card art, the music has a great vibe and you really found a fitting and funny idea for this jam's theme! I was bit lost with the mechanics at the beginning too though :D
I love the card art, the music has a great vibe and you really found a fitting and funny idea for this jam's theme! I was bit lost with the mechanics at the beginning too though :D
Wow! Card art is 10/10! I wish I could just read all the cards for fun :) The theme and vibe are amazing! I'm not sure I get game mechanics though. I was lost what to do at first and figured out most of what was going on after a few battles. But it felt random - not sure how I can influence who wins. I wish card hp had a heat icon - it would help a bit to distinguish what means what. Great job!
The music is excellent. I feel like this was developed for mobile, thus explaining the size on my screen, but even then I feel like seeing the cards is, difficult.
The aesthetic is really cool, though, but I struggle to find the point... I seem to just be winning everything. That could just be balancing issues, though, which are really hard to sort out in a game jam.
@otterfaelure currently, the point is to win the ranks, which, although the easy fights (fight selector favors easier fights), going up the ranks is quite hard (perhaps too hard at the moment) perhaps that should be told more in the tutorial
I didn't quite understand the mechanics of how attacks worked, but this is really cool and impressive for a jam game - It feels very slick and polished! I *really* like the the asynchronous autobattler idea, and with more of a tutorial, I could see myself coming back to it on my phone!
+10 points to Gryffindor for Chewbacca! I liked the vibe of the game and as it was my first auto battler I have to say that I am interested to see more thanks to this entry. :)
Maybe, just maybe I found a bug - when the "powers" were balanced, the autobattler stopped. On both sides we had same amount of power/lifes so it would end up with draw.
thanks @snory and for everyone that played so far ... we see the mechanics should really be better explained, I will add a few screenshots in the tutorial part
This whole game is a vibe. Loved it. Took me a bit to understand what's going on, but once I did I was already hooked with the art and music. Cards are well written aswell!
There is just a ton to love here, but the initial learning curve was tricky. So many symbols, and interaction points and what have you. It says something about your design and fun factor that I didn't mind poking around until I got over that hump!
As far as engagement goes... my team just keeps playing your game rather than rating other peoples game! Keep up the good work.
There is just a ton to love here, but the initial learning curve was tricky. So many symbols, and interaction points and what have you. It says something about your design and fun factor that I didn't mind poking around until I got over that hump!
As far as engagement goes... my team just keeps playing your game rather than rating other peoples game! Keep up the good work.
thanks for playing @cyzaine I am very happy your team liked it! BTW you can use the ranking to fight specific people by increasing the bet on a specific fight
then you increase the bet as far as 10k or something so you in one fight pull someone from the top
Unique idea and very well polished website, I don't know if its because I'm a professional procrastinator myself or it's my pure luck I haven't defeated. Liar's abilities seem a bit op but maybe there is a rock-scissor-paper relationship between them that I haven't found it yet. Nevertheless good job everyone thanks for this refreshing entry!
This game is super addicting. The soundtrack is super catchy and yet strikes that balance of not being dominating. The game mechanics are nice and I can see that you have the space for power ups and such not. Some fine tuning to catch all the little odds and ends that get cut during the jam (our 'cutting room floor' is littered with ideas) and this this would be perfect for a mobile game so I can procrastinate anywhere! Also what is this bubble.io that you built the game on?
Hi @pickyburrito49 thanks for playing ๐ bubble.io is a nocode development platform with a very good database ... we were using it to develop all sorts of stuff and this is our first attempt of a game on it.
btw @pickyburrito49 as we were using bubble we focused on developing the system for the card game, so actually it is very easy to balance / create cards / edit how they work if you have ideas that can be done without changing any part of it
That's a cool game idea. And very polished complete implementation. Very unique experience. Sound does not feel like what a procrastinator does, but ok. Graphics/ style is great. It felt a bit complex to me, so I did not dive into all the depths of the game, which is probably has. Good job, impressive for a three day jam!
Yeesh! Aggy in our game Somnipathy would definitely play this game all night rather than sleep. HEre's a screen shot before Rodgrigo knocks me out again. Smooth move Nicky deleting their character so I can't challenge them!
Yeesh! Aggy in our game Somnipathy would definitely play this game all night rather than sleep. HEre's a screen shot before Rodgrigo knocks me out again. Smooth move Nicky deleting their character so I can't challenge them!
I'll be honest, I didn't really understand the mechanics or strategy but still played it for quite a while. Not sure whats going on but the game seems to get stuck if you bet more than 10k and then I had to refresh and then give up to get out of the battle. The sound for hover over buttons kinda annoyed me. It sounds like its behind me that feels a bit weird.
The art, sound and feel of the whole thing is amazing though and it seems like you have a solid framework.
Oh how i loved this game! Super fun concept, really funny cards and overall super innovative and fun! I didnt really understand what I was doing (some more explanations on how cards work would have been cool) but I won a few rounds so I'm happy with that. great job!!
I played a few rounds and I'm not sure how well this fits the theme as I don't know what the inevitable was that was supposed to be delayed. ๐
The art style was clean and minimal, and made me think this was intended for a phone. A card battler is fun nonetheless!
The thing that impressed me the most, however, is if you really bought a domain, set up hosting and made a multiplayer auto battler over the weekend for LD. That's impressive. ๐
"setup domain in bubble.io is seriously one input, like this"
we changed the name of the game to fireme.club after starting, it was supposed to be something with procrastinator.club but not only was taken but also a lot ... longer and full of consonants (english is not our first language so that was not such a friendly ๐ name to use)
it took us longer to figure out the name than to set it up actually
btw I consider bubble.io to be a few features away from being a decent game dev platform, I would love to have more devs knocking on their doors asking for game dev features
I didn't understand everything but the idea is really cool! the humor of the game works really well and the graphics too (special mention to the dancing dog)
Music and sound feel is nice and everything. It just feels non interactive, I dont really understand what I am doing mostly, bad icon design i think, the whole arrow thing is unclear, seems like automatic combat with fast forward ? But then why is there several "skills" on the side ? I'm lost.
Also tutorial is wall of text. So no learning curve, which is sad.
I did enjoy the game tho, but pretty much only because of narrative and fun drawings. Music was also quite enjoyable.
This is a seriously well-made game! The graphics are extremely polished, and the audio is very nice. The battling system was a little confusing - there seems to be so much going on everywhere! Though I did enjoy the automatic battling, and I liked seeing the different stats on the different cards. I really liked the theme of the game. A very unique twist to the theme of this game jam!
oh, thanks for playing, @nyanpierre! try to play again. :) i hope you like it and dont be fired!! lol choose a card and battle with another person trying not to be fire too. may the beste procrastinator win
and thanks for the compliment! is a tribute to the mutt caramel dog, very common (and loved) in Brasil.
Making an online game for ludum dare is super freaking cool. I couldn't really get the hang of what I was doing but I'm also not used to auto-battlers so I'm sure I'd get it with enough time. The graphics and music were very neat.
Very cool little concept! I love the aesthetic and there's a whole lot of potential in this to grow it further. I'll admit that I didn't fully understand how the battling worked so it was hard to parse a strategy (other than running away when the Grinch came in hahaha), but it was still a fun time. Great work!
ok we do need a better tutorial and balancing ... basically you can choose the traits that you will lead into battle and which cards to hold, and which to sell (when you throw away you are actually selling its stamina, the "water" sign) .... as people will battle you cards even when you are away, you can be "fired" even if you are not playing directly if your cards get out of stamina.
yes the choosing of attributes only makes sense for cards that have a lot of attributes like this one
Hahaha, fun to see someone else who interpreted the theme with getting fired being inevitable. Although our games are really different! This entire game is an impressive feat! Loved the art-style and the music was on point. If I'm honest I wasn't quite able to follow what was happening when I battled someone but I won which was fun ๐
each trait has an attack, health and an attack debuf
debufs apply first, so you wanna have debuffer traits before the attack ones ... if you think you have a considerable chance of winning you can increase the bet
if you actively started the battle you have a huge advantage for your traits will attack first always. a fast way to go to the top is to pick someone on top of you in the ranks and bet real high, you have a lot more chance of winning if you actively challenge them, like this:
Loved it! I really enjoyed the idea as whole. The song is so relaxing I could play it for hours without getting annoyed. AMAZING ARTS! Seriously, the best part. Cards look fun and interesting. In terms of gameplay, I couldn't get the strategies that are possible, I didn't understant how I could improve my chances of winning, though I did make some money. Great game!
Really impressive entry -- so much art and so many mechanics. Wish I had more time to play and really wrap my head around everything that was going on.
thanks for playing folks =), @matt-rice yes I do agree that it could be bigger, but we did not want to change things after the 2nd day with a thousand things to do in terms of core mechanics lol I am glad you enjoyed it @jason200101 those numbers are easily adjustable, evil is indeed very powerful, but not if you attack first
So.. after streaming this I think some of my community members had to take the top spot. It was just that much fun for everyone to checkout. I love the art and animations as well as the game style and concept. Plus I was able to bust out my favorite drink cooler I've had for 23 years. Procrastinate Now! Here is a link to your game being streamed: https://www.twitch.tv/videos/1447965941?t=01h09m40s
That's an amazing entry! You even bought a domain name for it, incredible! I love the multiplayer aspect and the humor, but without tutorialization, it was a bit hard to understand what I was doing or what would be a good strategy.
It is still really original, polished and fun, great job ๐
At first I was confused on where I could find the game since the "Downloads and Links" area was empty. There is a lot of information to take in on how to play the game but after I attacked a few times and read the other person's stats, it was a bit easier to play the game. A few times I went to find a new loafer only to realize I was stuck in a battle sequence without any of the moves attacking.
Perks: + I like the card variety and their respective moves you can add for your strat. + Keeping the cards to a limited palette made me feel like it could be an actual card game. + Music was delightfully repetitive and I will most likely be doing that dance for the next few days thinking of your game.
Suggestions: - Maybe add another link to your game at the very bottom of your description. - Add a max bet limit warning and message somewhere on the play screen. - Disable advancing the game if you do bid too high
The Somnipathy card is kick ass btw. Thanks for making such an enjoyable game :) It helped me procrastinate what I inevitably have to go take care of.
I am so glad to play this game, thank you so much for making this and I am more glad that Brazilians did this! Congratulations for the amazing job guys! Hope you can make more games like this!
I didn't really understand much of what I was doing enough to strategize; sort of seemed like "click fight to win", lol. But the music was SUPER bopping, I really liked the music!
it feels like click fight to win because you started the fight when you click it, but for the person who is in the other side that is a defeat (all fights are against real people) so that also means your cards are available online to be fought against and easily won (initiating the fight gives you the advantage, so the thing is not wether you win or loose an initiated battle, rather how much you bet you will win)
so it feels like you are winning easily because you are starting the battles, but for other people that are initiating battles against you that will also be the case so you might get fired because of them
Great work, I don't quite understand what's happening but what I do understand is that my toilet beats everything and that makes me happy. The design and audio are really great and the Concept is perfect for the theme, well done!
I really loved the idea, it was so polished. I have ot admit that I couldn't stop watching the dog dancing on the left side of the screen. Something that I really liked was how you managed to balance it!
Cool game! The art and sound was super nice and it felt like a solid experience! The online competitive nature of the game and the collection aspect made it really addictive.
Love the art style, and the music is sick! It's really cool to be able to face other players and I've seen some familiar faces around :)
It was a little hard to understand at first, but apart from that it's a neat concept. It looks professional and I'm impressed by the amount of content. Cards are funny too. Great job, guys!
Very neat! I love the music and the guy/dog dancing animation. I do think I ran into a bug in a battle where thee battle never showed that attacks or progressed. Great job overall though! Loved the idea.
Very neat! I love the music and the guy/dog dancing animation. I do think I ran into a bug in a battle where thee battle never showed that attacks or progressed. Great job overall though! Loved the idea.
Great entry you've got here, I had no idea what was going on for the most part (due to me being impatient and skipping over some of the text) but nevertheless, had a fun time with this
4 days later, I returned to you in the game to refresh my emotions. I want to emphasize that you make a good variety of cards, it's really cool. Excellent project
I can really FEEL this! Great idea and concept, and it's very stylish, I spent a few minutes just staring at the guy and his dog due to the pure style of the animation. It inspired me, and made me feel some kind of nostalgia taking me back to a fictional 90's that probably only exists within my mind. Anyways, the feeling was really nice and I would love to se the aesthetics used again for new concepts, because they are great.
So i'm really bad at this, however it's a really interesting idea! I could see myself getting better at it if I actually spent a bit more time. The overall look of it is interesting and I like it!
Overall it looks pretty polished and well done, nice job!
We plan on releasing it as an app on mobile just to see how people receive it. We will be changing the cards and powers based on the LDJam feedback tho
Great jam game, the art style really shines with the different procrastination strategies. While not totally intuitive on the second-to-second gameplay, the card battler does fit the whole package with the impressive addition of the rankings and ladder.
Fun game, awesome visuals and music. Was a bit confused at first, but took the time to look at the tutorial and then I was crushing it! Great entry and good luck!
Super nice game!! The graphics remind me a bit of NewYorker style/ Monopoly which is super good, they're super funny. I love the music, perfect choice! I thought the grinch is the strongest, but I guess the toilet is quite good too. I really like the dancing dude with his dog, low fps, but it looks ok. I had a lot of fun!! Well done!!
I love the art style and the music here. Humor is also top-notch, and the game feels well polished. Like the vibing man and dog, this absolutely was a cool entry. Loved it!
That was quite fun! Great art and nice concept. It felt a bit too complicated for me, even after 15 mins I was still a bit lost on some of the mechanics.
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Comments120
It does take a bit to get to grips with the controls and the set-up, but once I got the hang of it I thought it was very interesting once it got going. Bubble.io is such a fun choice. Definitely looking forward to diving deeper into this at some point!
The theme and vibe are amazing!
I'm not sure I get game mechanics though. I was lost what to do at first and figured out most of what was going on after a few battles. But it felt random - not sure how I can influence who wins.
I wish card hp had a heat icon - it would help a bit to distinguish what means what.
Great job!
Great entry !
My issue with it: I'm not a "Card game" player at all.
My issue with it: I'm not a "Card game" player at all.
I feel like this was developed for mobile, thus explaining the size on my screen, but even then I feel like seeing the cards is, difficult.
The aesthetic is really cool, though, but I struggle to find the point... I seem to just be winning everything.
That could just be balancing issues, though, which are really hard to sort out in a game jam.
Keep on bopping!
Maybe, just maybe I found a bug - when the "powers" were balanced, the autobattler stopped. On both sides we had same amount of power/lifes so it would end up with draw.
@steve-dragon lets try doing something cool with bubble next ludum dare ๐
@erikengineengineer not too sure, how was the performance in your end when playing?
Took me a bit to understand what's going on, but once I did I was already hooked with the art and music.
Cards are well written aswell!
As far as engagement goes... my team just keeps playing your game rather than rating other peoples game! Keep up the good work.
As far as engagement goes... my team just keeps playing your game rather than rating other peoples game! Keep up the good work.
I am very happy your team liked it!
BTW you can use the ranking to fight specific people by increasing the bet on a specific fight
then you increase the bet as far as 10k or something so you in one fight pull someone from the top
bubble.io is a nocode development platform with a very good database ...
we were using it to develop all sorts of stuff and this is our first attempt of a game on it.
if you all go beyond 200k we will add a card for your team ๐
@cyzaine
Well done!
The art, sound and feel of the whole thing is amazing though and it seems like you have a solid framework.
The art style was clean and minimal, and made me think this was intended for a phone. A card battler is fun nonetheless!
The thing that impressed me the most, however, is if you really bought a domain, set up hosting and made a multiplayer auto battler over the weekend for LD. That's impressive. ๐
oh it was delay being fired ๐
oh domain setup is as quick as
"hey, fireme.club is available"
"setup domain in bubble.io is seriously one input, like this"
we changed the name of the game to fireme.club after starting, it was supposed to be something with procrastinator.club but not only was taken but also a lot ... longer and full of consonants (english is not our first language so that was not such a friendly ๐ name to use)
it took us longer to figure out the name than to set it up actually
btw I consider bubble.io to be a few features away from being a decent game dev platform, I would love to have more devs knocking on their doors asking for game dev features
Music and sound feel is nice and everything. It just feels non interactive, I dont really understand what I am doing mostly, bad icon design i think, the whole arrow thing is unclear, seems like automatic combat with fast forward ? But then why is there several "skills" on the side ? I'm lost.
Also tutorial is wall of text. So no learning curve, which is sad.
I did enjoy the game tho, but pretty much only because of narrative and fun drawings. Music was also quite enjoyable.
try to play again. :) i hope you like it and dont be fired!! lol
choose a card and battle with another person trying not to be fire too.
may the beste procrastinator win
and thanks for the compliment! is a tribute to the mutt caramel dog, very common (and loved) in Brasil.
ok we do need a better tutorial and balancing ... basically you can choose the traits that you will lead into battle and which cards to hold, and which to sell (when you throw away you are actually selling its stamina, the "water" sign) .... as people will battle you cards even when you are away, you can be "fired" even if you are not playing directly if your cards get out of stamina.
yes the choosing of attributes only makes sense for cards that have a lot of attributes like this one
debufs apply first, so you wanna have debuffer traits before the attack ones ... if you think you have a considerable chance of winning you can increase the bet
if you actively started the battle you have a huge advantage for your traits will attack first always.
a fast way to go to the top is to pick someone on top of you in the ranks and bet real high, you have a lot more chance of winning if you actively challenge them, like this:
I will say that the Evil Attribute is too powerful though. And the limitations don't do much when you can just edit them out. Still fun!
I am glad you enjoyed it @jason200101 those numbers are easily adjustable, evil is indeed very powerful, but not if you attack first
Here is a link to your game being streamed:
https://www.twitch.tv/videos/1447965941?t=01h09m40s
I love the multiplayer aspect and the humor, but without tutorialization, it was a bit hard to understand what I was doing or what would be a good strategy.
It is still really original, polished and fun, great job ๐
Perks:
+ I like the card variety and their respective moves you can add for your strat.
+ Keeping the cards to a limited palette made me feel like it could be an actual card game.
+ Music was delightfully repetitive and I will most likely be doing that dance for the next few days thinking of your game.
Suggestions:
- Maybe add another link to your game at the very bottom of your description.
- Add a max bet limit warning and message somewhere on the play screen.
- Disable advancing the game if you do bid too high
The Somnipathy card is kick ass btw. Thanks for making such an enjoyable game :) It helped me procrastinate what I inevitably have to go take care of.
Congratulations for the amazing job guys! Hope you can make more games like this!
oh I have no idea what makes things break if you go beyond that lolol ๐ ๐ข
so I basically gave up for now so not to break anything else
thanks for playing @gabriel-dias-oliveira-de-almeida and @roronoacherry
Liked the artwork and it fit the theme nicely :)
Dancing dog with a boy funny video stole my heart ahaha
it feels like click fight to win because you started the fight when you click it, but for the person who is in the other side that is a defeat (all fights are against real people) so that also means your cards are available online to be fought against and easily won (initiating the fight gives you the advantage, so the thing is not wether you win or loose an initiated battle, rather how much you bet you will win)
so it feels like you are winning easily because you are starting the battles, but for other people that are initiating battles against you that will also be the case so you might get fired because of them
It was a little hard to understand at first, but apart from that it's a neat concept. It looks professional and I'm impressed by the amount of content. Cards are funny too. Great job, guys!
(going into our next bug fix build unless you'd rather it not. It does contain the whole dance. No worries either way!)
(going into our next bug fix build unless you'd rather it not. It does contain the whole dance. No worries either way!)
Good luck and well done!
Overall it looks pretty polished and well done, nice job!
@yusovv, thanks for getting back to it
We plan on releasing it as an app on mobile just to see how people receive it. We will be changing the cards and powers based on the LDJam feedback tho
I like the graphical style and humor in the presentation of the cards. The rotoscoped(?) guy dancin' along the bopping music was also a nice touch.
Don't think I figured out the mechanics/game logic in a deeper level, but I'd probably get the hang of it if I'd go and pick more fights.
Stylistically it's well put-together. Keep on jamming!
Was a bit confused at first, but took the time to look at the tutorial and then I was crushing it!
Great entry and good luck!
It felt a bit too complicated for me, even after 15 mins I was still a bit lost on some of the mechanics.
Thanks for the game!