Throw grenades and send boulders through teleporters as you search for treasure deep in the caverns in Fool's Gold, a puzzle-platformer! You must set up each level so that a boulder will be guided towards the exit, allowing you passage through - with one catch. Your character will die at the end of each level! Only a fool would embark on such a quest...
Controls: Arrow Keys / WASD - Move and Jump Space - Pick up R - Restart
Graphics, sound, programming by me. Feedback welcomed.
Great job finishing your game! Your transition effect looks great and I think the idea of placing grenades to boost the boulder up makes for interesting puzzle opportunities. I would recommend hosting on itch.io and using that link instead. Itch supports any type of file you upload and that way people won't see your personal email address when downloading your game and Google Drive won't automatically block the initial download attempt with its built in virus scan feature. (For anyone concerned, I downloaded and tested the game myself. It's just a GMS1 game, nothing malicious)
Overall I thought this was a good entry that felt like it achieved what it set out to do.
Likes: * Very polished, didn't run into any bugs * Good balance of art/audio/gameplay concepts * Easy to pick up and play, all instructions needed were in the game
Feedback: * Would have been great to see more levels. You introduced some cool concepts but I would have loved to see them explored more. * Overall I felt the art was a little too dark, the character, items and ball could benefit from standing out a bit more * Would be nice for the level to naturally restart instead of needing to press R - maybe the ball should slow down over time?
Well done :) I'd say next time try to give yourself more time to work on content. It's hard to strike the right balance between polish and content, feels like you almost got it!
I enjoyed this! Good amount of polish, intuitive concept, and fun puzzles. Art felt a little dark (as a previous commenter mentioned) and could have improved contrast. Overall, very neat game.
The polish on things like the screen transitions, animations, sound effects, etc. is really nice. My main complaint would be that I wish you could reset the level without all the puzzle elements returning to their homes. Often I would have the solution but a grenade would be just slightly misplaced, or something, and I wanted to just nudge it over rather than having to re-place all the other elements as well. Overall, I liked it, it's very charming and silly, reminds me of old flash games in a way.
My poor little character, he just couldn't catch a break. Loved the idea, should push it a bit more, maybe make the goal is to get him killed instead of through to the next area
The music is super fun, and I liked the reverse spelunker vibe! It's also great to see such a well-crafted game made in game maker, I'll download the code and study it later.
Some puzzles are quite difficult, but the controls work well and that helps a lot.
Very cool game! 😃 I was a bit frustrated that the grenade placing needed to be so precise sometimes, because I wanted to focus on puzzle solving haha. But it was very fun, I think I could've easily played through 10 more levels! The art is pretty straight-forward (like 0 doubt about what objects are, the glass around the key is cool), and globally the game looks very polished, I think you did a great job at scoping! As a puzzle enthusiast I would've preferred more levels with one mechanic (grenade or teleporters) rather than two mechanics, but with your choice the potential of the game is clearer :) The only drawback for me is the theme, that doesn't feel so embedded in the game core mechanics for me. Maybe it would've felt more natural if being killed by the boulder was an actual winning condition? idk. Anyways I hope my review doesn't sound too negative, because I liked this game 🙂 and having it so polished after so little time is very impressive 🎉
I played your game and here're the things I loved: - Finishing all the levels and being genuinely upset there are no more - Thinking this thing must not be coming this way but completing the level nonetheless and realizing I was subconsciously doing everything right - Not breaking the game as I play while it being obviously possible with physics style puzzling
I also did not like: - The theme having nothing to do with all of it =)
Great puzzles and an entertaining concept! My only critique is that I am just not a fan of pressing up to jump - but that's a personal preference. I naturally try to press space to jump. But other than that I felt your game was easy to pick up and play. I enjoyed myself! Great job!
Nice game! I really liked the old-school vibe you were going for, the graphics, audio and gameplay in general really sell it well. I found out that pressing the Alt key triggers an error though.
I'm sure others noticed this, but it is quite possible to survive on some levels, simply by tossing the exit portal beyond the button. I felt pretty clever when I figured that out! The platforming physics aren't quite as refined as I would maybe like to see. In one level I had to jump through a 1 block wide space and, while I didn't get stuck, there was a certain friction with the tiles that feels like it needs ironed out. Good job, though, creating an entire puzzle platformer under jam conditions is nothing to sneeze at.
The mechanics and the puzzle-like aspect are great! All that are really needed are some upgraded graphics and SFX and this would be wonderful! Also maybe some more difficult levels, I was enjoying myself and want some more stuff to play with :)
Comments27
Overall I thought this was a good entry that felt like it achieved what it set out to do.
Likes:
* Very polished, didn't run into any bugs
* Good balance of art/audio/gameplay concepts
* Easy to pick up and play, all instructions needed were in the game
Feedback:
* Would have been great to see more levels. You introduced some cool concepts but I would have loved to see them explored more.
* Overall I felt the art was a little too dark, the character, items and ball could benefit from standing out a bit more
* Would be nice for the level to naturally restart instead of needing to press R - maybe the ball should slow down over time?
Well done :) I'd say next time try to give yourself more time to work on content. It's hard to strike the right balance between polish and content, feels like you almost got it!
Some puzzles are quite difficult, but the controls work well and that helps a lot.
Congratulations!
I was a bit frustrated that the grenade placing needed to be so precise sometimes, because I wanted to focus on puzzle solving haha. But it was very fun, I think I could've easily played through 10 more levels!
The art is pretty straight-forward (like 0 doubt about what objects are, the glass around the key is cool), and globally the game looks very polished, I think you did a great job at scoping! As a puzzle enthusiast I would've preferred more levels with one mechanic (grenade or teleporters) rather than two mechanics, but with your choice the potential of the game is clearer :)
The only drawback for me is the theme, that doesn't feel so embedded in the game core mechanics for me. Maybe it would've felt more natural if being killed by the boulder was an actual winning condition? idk.
Anyways I hope my review doesn't sound too negative, because I liked this game 🙂 and having it so polished after so little time is very impressive 🎉
- Finishing all the levels and being genuinely upset there are no more
- Thinking this thing must not be coming this way but completing the level nonetheless and realizing I was subconsciously doing everything right
- Not breaking the game as I play while it being obviously possible with physics style puzzling
I also did not like:
- The theme having nothing to do with all of it =)