
Light at the Museum
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
When the Curator asked Clara to retrieve the Unholy Grail from the museum's Underground Archives, she didn't think there would be any issue. But, as she ventured deeper and deeper, she began to find that the shadows in the basement may have been more dangerous than she thought...
--
Hiya! We're Team Juicebox and we're back with yet another game for this holiest of LD anniversaries. The biggest thing that we did differently for this jam was that we tried to coordinate an actual *in-person LD*! All of our past games were coordinated (mostly) over Discord, so we were hoping an in-person jam would push our collaboration through the roof.
In the end, this didn't *entirely* happen as expected given that one of us came down sick, two of us were recruited last minute and were unable to make it to the Home Base, and another two of us were missing for at least a day due to various other last-minute emergency occurrences. Luckily, we had a big enough team that we were still able to create a game! This game is a bit moodier and LOT more puzzle-y than the games we're used to working on, so while this was some new territory, we hope you still enjoy our game. And hey, feel free to leave a comment to tell us what you think!
Controls
Move: Arrow keys / WASD
Interact: E / X
Place item: Q / Z
Insta-respawn: R
(also in theory controllers also work for some reason)
Our Team!
johnfn - coding, bugstomping
const_arch - 72 straight hours of shadowfixes
SlurpeeThief - level design, coding
fawnblue - something
LunacyEcho - wall placement, going to Canada
THK - music with and without ticks
Miyolophone - title
Help?!
We encourage players to try to figure out solutions on their own to the puzzles! We promise they're all doable and it's much more satisfying. But, for those who are bad at delayed gratification, we put together some quick walkthroughs. Here's a video walkthrough that goes through the whole game and here's a text-based walkthrough if that's more your style.
--
Updates after the deadline:
- Players were getting stuck on a couple levels due to lighting issues, so we fixed those
- Our sound effects were looping so we turned that off
- Converted a shader to be web friendly so we could have an HTML5 option
- You could get pushed out of bounds if a door closed on you. Fixed.
--
--
Hiya! We're Team Juicebox and we're back with yet another game for this holiest of LD anniversaries. The biggest thing that we did differently for this jam was that we tried to coordinate an actual *in-person LD*! All of our past games were coordinated (mostly) over Discord, so we were hoping an in-person jam would push our collaboration through the roof.
In the end, this didn't *entirely* happen as expected given that one of us came down sick, two of us were recruited last minute and were unable to make it to the Home Base, and another two of us were missing for at least a day due to various other last-minute emergency occurrences. Luckily, we had a big enough team that we were still able to create a game! This game is a bit moodier and LOT more puzzle-y than the games we're used to working on, so while this was some new territory, we hope you still enjoy our game. And hey, feel free to leave a comment to tell us what you think!
Controls
Move: Arrow keys / WASD
Interact: E / X
Place item: Q / Z
Insta-respawn: R
(also in theory controllers also work for some reason)
Our Team!
johnfn - coding, bugstomping
const_arch - 72 straight hours of shadowfixes
SlurpeeThief - level design, coding
fawnblue - something
LunacyEcho - wall placement, going to Canada
THK - music with and without ticks
Miyolophone - title
Help?!
We encourage players to try to figure out solutions on their own to the puzzles! We promise they're all doable and it's much more satisfying. But, for those who are bad at delayed gratification, we put together some quick walkthroughs. Here's a video walkthrough that goes through the whole game and here's a text-based walkthrough if that's more your style.
--
Updates after the deadline:
- Players were getting stuck on a couple levels due to lighting issues, so we fixed those
- Our sound effects were looping so we turned that off
- Converted a shader to be web friendly so we could have an HTML5 option
- You could get pushed out of bounds if a door closed on you. Fixed.
--