
Hocus Poquest
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A horde of monsters has come to conquer the realm of Malthador the wizard-warrior. The only problem is that Malthador has been dead for centuries... or at least, he was, until a mysterious deity resurrected him. And gave him a gun. And started issuing him quests to complete every 10 seconds.
Will Malthador be able to mow down invaders, upgrade his gun by completing quests, and save the people of the realm?
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Controls
- WASD to move
- Mouse to aim
- Left click to shoot
- Right click to dash
- R to reload
- E to access quest rewards
You can hover over modifiers to see what they do.
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We here at Team Juicebox are proud to present a new bullet-hell-dungeon-crawler featuring over 900 million possible unique guns! Yes, really! You should try to make them all!
Our Team!
johnfn - coding, buying a $7 thimble of coffee
const_arch - code, player art, environment art, basically everything
SlurpeeThief - quest design, coding
LunacyEcho - level design, writing
Miyolophone - music, enemy art
fawnblue - being hungover
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POST JAM feedback:
We've added a couple POSTJAM downloads below based on feedback from the comments. If you're rating, don't use those! We changed how mod vs gun drops are balanced to be dynamic based on player need, and changed the camera centering due to the quest menu feedback in the comments, so just a couple quick fixes, but they make a difference.
Will Malthador be able to mow down invaders, upgrade his gun by completing quests, and save the people of the realm?
--
Controls
- WASD to move
- Mouse to aim
- Left click to shoot
- Right click to dash
- R to reload
- E to access quest rewards
You can hover over modifiers to see what they do.
--
We here at Team Juicebox are proud to present a new bullet-hell-dungeon-crawler featuring over 900 million possible unique guns! Yes, really! You should try to make them all!
Our Team!
johnfn - coding, buying a $7 thimble of coffee
const_arch - code, player art, environment art, basically everything
SlurpeeThief - quest design, coding
LunacyEcho - level design, writing
Miyolophone - music, enemy art
fawnblue - being hungover
--
POST JAM feedback:
We've added a couple POSTJAM downloads below based on feedback from the comments. If you're rating, don't use those! We changed how mod vs gun drops are balanced to be dynamic based on player need, and changed the camera centering due to the quest menu feedback in the comments, so just a couple quick fixes, but they make a difference.