Ludum Dare #50compo
Love, wings & flamethrowers
Sources: https://github.com/torte478/gameJams/tree/happily/happily
What is love? Can you live happily ever after? Why are there so many flamethrowers here?
You can find answers inside my game. Welcome!
Controls
* Arrows — movement
* Z — jump / fly
* X — drink
* R — restart level
* Mouse —select level/buttons
What is love? Can you live happily ever after? Why are there so many flamethrowers here?
You can find answers inside my game. Welcome!
Controls
* Arrows — movement
* Z — jump / fly
* X — drink
* R — restart level
* Mouse —select level/buttons



Comments24
Solid mechanics and a good take on the theme! Excellent entry!
Interesting choice to tell a story with a platformer. Curious mechanics, I liked how you constructed puzzles with them, they were enjoyable to solve. But controls felt a bit awkward to me, couldn't get used to pressing Z twice and holding it the second time.
Also FYI, found a bug where you fall through the floor in the very first part of level 9. The restart solved the issue, so it wasn't much of a problem, just a bit annoying, cause that part of the level is kinda hard.
I've really tried the last level so much times trying to get just any other scenario.
That was an interesting move.
But a bit double-edged, I guess.
The bad side of that implementation is that a player never reaches the ending and is pushed into an endless loop.
I dream about how pleasent it could be if after some loop iterations there opens any true ending option to choose.
The characters graphics and animations are nice. The plain color tilemap could fit with the caracters but dont with the flamethrower and furnitures, though.
The mecanics are original and work well both as a gameplay element and as a storytelling element. Although there is only 2 or 3 levels somewhat challenging where these mecanics are really used to full potential.
Excellent entry anyway, congrats!
It's tough to levy any substantial critique on this one, art may be the lowest hanging fruit, but its expressive enough to do the job for certain, and is only brought up cuz it'd help more people play a game that REALLY deserves to be played. Good work!
The ending is very touching and gives so much more depth and context to the game. The core mechanic of having a second character that does all the tricky stuff is also pretty cool and unique.
Loved it :heart:
I was streaming my playthrough of your game. Here's a recording in case you'd like to see it https://youtu.be/P3HI-2edlag