
M.A.D.D.
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
M.A.D.D. actually stands for Mutual Assured Destruction Defense
You found yourself in an situation against a ruthless enemy. Try to survive as long as you can by avoiding bullets, but the ending is inevitable.
Make sure to hit that blue arrows button below the game to play in fullscreen mode, it's a much better experience.
The character follows your mouse. Gather dead bullets to collect resources.
Press left mouse button to place a protective wall that can take a few bullets for you. You can push the walls around freely.
Press right mouse button to place a turret with heat-seaking missiles. These can be destroyed by the incoming missiles so protect them if you can.
Pick red cross boxes to regain full health.
Tools used:
- Whiteboard for planning
- Inkscape with Wacom Bamboo for the art
- Sound recorder / Audacity for sfx
- Unity and Microsoft Visual Studio to make the actual game in
The music was created especially for this game during the event by my friend Aziraphal, everything else was created from scratch by myself during the event.
You found yourself in an situation against a ruthless enemy. Try to survive as long as you can by avoiding bullets, but the ending is inevitable.
Make sure to hit that blue arrows button below the game to play in fullscreen mode, it's a much better experience.
The character follows your mouse. Gather dead bullets to collect resources.
Press left mouse button to place a protective wall that can take a few bullets for you. You can push the walls around freely.
Press right mouse button to place a turret with heat-seaking missiles. These can be destroyed by the incoming missiles so protect them if you can.
Pick red cross boxes to regain full health.
Tools used:
- Whiteboard for planning
- Inkscape with Wacom Bamboo for the art
- Sound recorder / Audacity for sfx
- Unity and Microsoft Visual Studio to make the actual game in
The music was created especially for this game during the event by my friend Aziraphal, everything else was created from scratch by myself during the event.