Ludum Dare #55compo
Cthulhu Defense

Intro image says it all.
Everything was created by myself in 48 hours.
Software used: Unity, Visual Studio Community Edition, Inkscape, GIMP, Samsung Voice Recorder, Audacity.
Possible future improvements:
- balancing
- clear indication of defense unit power and cost to buy/upgrade
- more types of enemies (fast, slow, tank)
- more types of defense (area, slow-down, ..)
- music
- better sfx
- more levels
- prettier graphics
- flying enemies (angels) and defense against them



Comments20
Might have been nice to have a bit more control over tower placement and such, but this was a pretty fun little game!
Parts of the audio was a bit too difficult to listen to for me being so repetitive, a volume slider would be helpful to turn some down
Great game! I wish there were a clear indication of current level of tower upgrade and I didn't understood what the yellow towers are doing (beat everything with just the red ones).
I found the sounds entertaining. It could use a bit
more of a challenge, though. As is, I was able to win
by randomly clicking around without putting much thought into it.
Great maze design and art (really like the path floor pattern). The future updates in the description sounds good, but regardless congrats on the comp entry!
As others pointed out, a clearer indication of the level of our units and the cost of any action is what's missing the most. But I see you have a nice roadmap, cool!
The graphics could be improved but are OK for a compo game. Overall the game works fine, and your future updates should bring some nice content to it! Congrats!