Join this Epic Community Multiplayer and be part of an epic Battle. Summon the ghosts of other LD-Jammers to support you to make the ULTIMATE run for the highest score. Fight with other fellow LD-Jammers to reach a new Highscore together in this (never)ending war. And after playing, all the others have you as their trusted support during their runs.
Detail Description
Death is inevitable, so why not try to prolong it? And even better, prolong it together. So here comes our game idea, we started with the simple concept of standing together against the inevitable. This resulted in an asynchronous multiplayer experience. Every time anyone plays our game and submits their high score not only the score but also their action gets saved resulting in all the LD-Jammers downloading the strongest of you as support. So if you want your friends to play with you, just get good.
Gameplay and Controls
The game itself is a simple twin stick shooter against a never ending onslaught of crystalline beings hell-bent on destroying you. The longer you survive, the better your score. Keyboard controls with WASD and mouse as well as full gamepad controls is supported.
Tools
* Unity * Blender * Aseprite * Firebase
So start it up, have fun and enjoy this multiplayer extravaganza that only came close to melting our brains while developing it.
Holy crap!! This is very cool, how many times can you save your best record to help others? This is a pretty neat idea, i'll be playing more of it, keep up the great work! ✌
Nice visual style! The game sessions are quite short, wish I could move around longer. Couldn't beat 18000 mark, always got surrounded by enemies. Anyways, good job!
Very impressive! Cool, simple concept that works extraordinarily well. Fits the theme and music and art fit perfectly. The "ghostlike" vision of other players is incredible and I cannot imagine how you pulled it off in such a time frame. Truly impressive. This could be a full-fledged game with a bit of variety/abilities added.
There were many things I was expecting in a little arena survival shooter, but the ghosts of other players was not one of them. That's very clever, well done!
Really like the idea of async multiplayer like this. The gameplay is simple but seems to be well made with decent assets and sounds. It was pretty laggy on the old laptop I used to play it, though that's not likely the majority of your audience.
Super unique idea! How in the world did you even manage that in such a short time!? Crazy good work! The lighting and music help a lot with the mood, kept things high energy and upbeat. Big fan of the graphics too, feels like an old arcade cabinet. Only complaint would be with difficulty but I understand how that fits with the Jam's theme as well as the game's mechanic so no big complaints. Super solid entry!
Making a multiplayer Game Jam game is fascinating and it was brilliant that you guys were able to pull it off, congrats! Game is a little bit dull though, it goes too quick and the moment-to-moment isn't the most exciting. But all-in-all, a very ambitious project that y'all should be proud of!
Got this error on firefox and chrome: ```WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file Build/Builds.wasm, but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.```
I can send console or network request info if it'd be helpful!
I liked the sense of camaraderie this game gives. Fighting with your fallen friends, trying to get a high score to help the next player. In a way, it has more purpose then most single player games xD
Wow, what an awesome concept that you implemented quite well! I really enjoyed seeing the spirits of other players in the game -- async multiplayer isn't something I'd ever considered, but it was very neat. If you keep working on this game (I hope you do) it might be interesting to explore other ways players might influence each other, such as dropping helpful supplies or activating effects.
Cool concept of playing together with past players, and well executed! I'd have liked some visual/audio feedback when I got hit, that was not very clear to me.
Very nice entry, the controls are nice, the game is quite difficult, but I guess that is intended and the addition of having NPCs fight with you is nice. Well done.
Incredible unique idea. I love it! Using the runs of others to get a better score is such an awesome idea, and the use of the theme to make it impossible is just a good blend with the idea. Very fun to play, and the graphics look great.
I really appreciate the online features. Async multiplayer and keeping online highscores are impressive. I feel that gameplay needs to improve a bit though. The color palette and the graphics, makes it a bit hard to follow.
I really like the idea of taking other players previous inputs and having them help you. The controls and game mechanics could be improved to have more variety and a better feeling (things like having the enemies have a spawn animation instead of just appearing on top of you, and having better movement options like a dash). Overall, I think it's well done and enjoyed trying to get a high score (although I never got over 13k :P)
Fun stick shooter style game. I played a handful of times :). Wasn't sure if I was playing with other folks, or if those were AI that were playing alongside my grenade. Overall, it's fun and chaotic! This is really similar to one of the ideas I had, while thinking up games for this jam.
It's a neat idea to save the actions. At first I wasn't exactly sure if it was multiplayer or if it was just an AI, but this seems like an interesting way to make the play feel multiplayer without it being multiplayer.
Great idea! Love the phantoms, it's really neat. The animations for the player and the design for the enemies are nice, but the backgrounds and elements are a bit dull. Maybe you could play with some randomness to keep everything fresh, like the locations of the enemies' spawn. Good job overall!
Comments35
Game itself is very standard twin stick shooter.
also shoutouts to Pacifist, they've got 50k points without taking a single shot
```WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file Build/Builds.wasm, but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.```
I can send console or network request info if it'd be helpful!
Congrats on completing an awesome entry!
I'd have liked some visual/audio feedback when I got hit, that was not very clear to me.
I feel that gameplay needs to improve a bit though. The color palette and the graphics, makes it a bit hard to follow.
Overall, I think it's well done and enjoyed trying to get a high score (although I never got over 13k :P)
The animations for the player and the design for the enemies are nice, but the backgrounds and elements are a bit dull.
Maybe you could play with some randomness to keep everything fresh, like the locations of the enemies' spawn.
Good job overall!