Really solid game! I especially like how you need to keep killing zombies to stay alive, so you can't just hide. Only complaint is that the walls are a little hard to see against the background.
I'll add difficulties to the remade version when I finish making the first version! There will be 5 difficulties: Easy, Normal, Hard, Harder and of course... Impossible difficulty!
Awesome game! Great intro music, I wish it made it into the main game. You can also add some ambience in the main scene to make it seem more vibrant and active.
I tried your game and it was really fun, here are in my opinion things you could do: - Make the bullet explode when it collides with the enemies, i found it hard to aim with their speed - Add a background song whilst playing, it helps setting the mood
- Add variety of enemies :smile: Overall, I really think you did a great job, well done :smile:
you just need touch controls which i can see as a zombie bone fore the analog stick and eyeballs for the butons.i encountered a weird bug which flipped a zombie upside down
Nope, he's not depressed, I just made that effect to make it look better because if I make his eyes he would look kind of ugly. But I liked more the design I made, anyways. I'll fix that right now!
this reminds me of a really really old school game I used to play called Alien Phobia (on like DOS or something), was a huge nostalgic trip back to that game for me
awesome! btw the theming for the itch.io page matches really well
Really nice first submission! The bullet ricochet is definitely something you should expand on! Maybe make some right angle walls and some corridors the player can shoot down. And add an automatic weapon.
I don't see if it was mentioned, but spawning enemies literally next to the player is not good. You should spawn them in some vicinity of player but no closer than X. Very nice that enemies follow the player, nice touch. You could also fit the controls on the main screen, at first I didn't noticed the "how to play" button, and had no idea You can reload;) Overall nice, gratz for completing the game;)
nice game. when i first started, a zombie spawned right on me, so that was confusing. the graphics are nice, but the background contrasts heavily with the entities, and the walls are very transparent, as well as the character having no animations, but the way he turns to shoot is pretty funny. solid entry. title screen was a little bland tho. nice work, you should feel proud of yourself. :)
Fun game. Should have some clear in-game instructions. Game does a good job of sparking some replay as you play. Point for what appears to be a one person team! Good luck on the post version.
At first, I though I was just hitting completely invisible screen boundaries, but then I realized that the walls are slightly darker than the background.
This entry will certainly earn point in the Humor category what with the *entire player sprite* spinning around to aim. I can basically cartwheel around everywhere! However, it will take a hit in the Fun score. I assume the zombies spawn at predetermined coordinates, and that means that you can just get sniped out of nowhere prematurely ending your game.
I also think the inclusion of a timer to limit your playtime, and to incorporate the theme, is a little bit sloppy. I feel there should be a more logical reason to kill the zombies other than extending the timer of the nuke inside my chest that kills me.
Perhaps you have some sort of checkpoint, something that you want to protect from the zombies. Hell, perhaps it could actually *BE* a nuke that you have to prevent from detonating! Or maybe you've gotta prevent the zombies from entering the houses in the neighborhood, but of course, they'll get in there anyway.
It's good, but a little barren. I was able to score 1538 points at the end.
Nice game. I like how the time extends when you kill a zombie. I also didn't realize how to reload the first few times. I think the sprite shouldn't rotate. I did have some zombies spawn almost right on top of me. You might want to have a distance from the player to spawn the zombie.
I played like 4 times without knowing how to reload or run. Finally I backed out to the main menu, and then I discovered the "how to play" button in the corner. After that, the game made a lot more sense. I think the graphics and audio could use some work but the core game was fun.
I enjoyed the game! Although i will leave some comments that could have improve my experiencie:
* The impassable walls could be in another color or another texture to be more visible * No sure about having to reload manually with right click, was a bit confusing for me and had to go to the how to play to understand how to get more bullets. But still not sure if its was a good design decision * Game needs more sounds/ambience, some decorates in the background could work too, it seemed "too simple" at least from my perspective * Game felt the same, maybe spawn some simple power ups (even bullets could have reworked to be a collectible instead of reload), or different monsters or another mechanic in the room, traps, idk.
I know we have little to no time but i feel a little bit of polish was missing to improve the experience. I hope some of this helps you in further projects!
Comments65
@foxrise
- Make the bullet explode when it collides with the enemies, i found it hard to aim with their speed
- Add a background song whilst playing, it helps setting the mood
- Add variety of enemies :smile:
Overall, I really think you did a great job, well done :smile:
awesome! btw the theming for the itch.io page matches really well
Did you made sounds and graphics?
I'll make sure to fix that as well. Thank you for feedback! @hatmajaster
Here's a sneak peek from the remade version ;)
I'll make the game more fun if you want ;) @poppy-entertainment
This entry will certainly earn point in the Humor category what with the *entire player sprite* spinning around to aim. I can basically cartwheel around everywhere! However, it will take a hit in the Fun score. I assume the zombies spawn at predetermined coordinates, and that means that you can just get sniped out of nowhere prematurely ending your game.
I also think the inclusion of a timer to limit your playtime, and to incorporate the theme, is a little bit sloppy. I feel there should be a more logical reason to kill the zombies other than extending the timer of the nuke inside my chest that kills me.
Perhaps you have some sort of checkpoint, something that you want to protect from the zombies. Hell, perhaps it could actually *BE* a nuke that you have to prevent from detonating! Or maybe you've gotta prevent the zombies from entering the houses in the neighborhood, but of course, they'll get in there anyway.
It's good, but a little barren. I was able to score 1538 points at the end.
Some zombies were spawning really close. I think one of them spawned on top of me and I died instantly.
I wonder what's your score @tete... :thinking:
My only feedback for improvement would be that the cursor can be a bit hard to see sometimes.
* The impassable walls could be in another color or another texture to be more visible
* No sure about having to reload manually with right click, was a bit confusing for me and had to go to the how to play to understand how to get more bullets. But still not sure if its was a good design decision
* Game needs more sounds/ambience, some decorates in the background could work too, it seemed "too simple" at least from my perspective
* Game felt the same, maybe spawn some simple power ups (even bullets could have reworked to be a collectible instead of reload), or different monsters or another mechanic in the room, traps, idk.
I know we have little to no time but i feel a little bit of polish was missing to improve the experience. I hope some of this helps you in further projects!
Please rate my game also!
I'll make sure to rate your games too!
Sorry for not answering.