Please, Don't Die
__Theme:__ Delay the inevitable
There is my submission to Ludum Dare 50. Enjoy!
Yellow is safe. Stay on Yellow to not Die. Please, Don't Die.
__Controls:__
WASD - Movement
Hold Left Mouse Button - Fire
Right Mouse Button - Dash
__Change Log: I fix a bug in yellow platform, that made this not move properly. (* Time.deltaTime)__
There is my submission to Ludum Dare 50. Enjoy!
Yellow is safe. Stay on Yellow to not Die. Please, Don't Die.
__Controls:__
WASD - Movement
Hold Left Mouse Button - Fire
Right Mouse Button - Dash
__Change Log: I fix a bug in yellow platform, that made this not move properly. (* Time.deltaTime)__
Tools: Unity
Comments15
The music is nicely done, it fits well with the astetic of the game and it does not distract you from the game.
I tought it was hard to go from level 2 to 3, but after that leveling was fast and even killing a lot of enemies, i feeled that i was always close to gain another level :)
And the hedgehog monster remimend me of Lavos from Chrono Trigger, I feeled like I had to kill him first :)
The gameplay became simple but functional, and the fact that the movement area changes additional places is a very interesting element.
I think a tip is to decrease the main character's hitbox, and give powerup to the shot, to give a survival in the more difficult levels.
Congratulations!
If this feedback helped you, don't forget to rate with a "
I'm not exactly sure what triggered the "level up" but I would have liked to level up faster in the game I think. I got to a score of 81 and didn't feel that much powerful than at the start of the game.
Staying in the yellow square is a good gameplay mechanic and the scaling/movement of the square makes it even more interesting.
Good job to the team!