...Rise of the Toasty Tomato

...Rise of the Toasty Tomato

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overall: 3.13
fun: 3.10
innovation: 3.00
theme: 2.64
graphics: 3.46
humor: 2.96
mood: 2.88
You have the money, the tomato want your money. The more you fight, the more money you get, the more they want your money...

Is there any end to this vicious cycle!?

Game Mechanics


...Rise of the Toasty Tomato is a deck builder card game. You start with fairly bad cards and fight enemies to get better, stronger cards.

After each battle the money counter increases. The goal is to get it as high as possible before the enemies overwhelm you, as they get stronger the more money you have.

Card anatomy


Cards have three attributes; attack, defend and effect

Attack is how much damage the card can deal.

Defend is how much damage the card can protect you from.

Effect is a general change the card implements on being played.

Battle


You get to play up to 3 cards each turn. The enemy also plays a card.

Whenever you are ready hit the enter button to progress to the resolution screen. Here all cards effects are resolved, and their attack and defend stats are added together for both player and the enemy.

Damage is then dealt to both player as enemy attack subtracted player defend. Same for the enemy.

If either health hits 0, the battle ends. Additionally if the player doesn't have anymore cards, you loose.

Controls


Generally navigate the UI using the arrow keys. Press space to confirm and enter to progress through the various screens.

You can always exit the game using escape.

Developer Post Mortem


Been wanting to implement a deck-builder ala Slay the Spire for a while now, and thought I would give a shot.

Learned some great lessons from this.

First is that action feedback is very important for a stat's driven game, how exactly player actions affect the game's state. Doing so in a clear and non-intrusive manner is fairly difficult, and don't think I quite did it right. Feel free to ask questions if the game confuses you.

Second is that balance is a fairly tricky thing in a number's driven game, as there many interactions which can be tough to get an overview off.

But overall a fun and interesting game to create.

And thanks in advance for playing, and feel free to share your final score :)
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