SensenCemetery

SensenCemetery

This game is from ldjam.com, which is currently unavailable.
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overall: 3.53
fun: 3.29
innovation: 3.48
theme: 4.07
graphics: 3.68
audio: 3.19
humor: 2.66
mood: 3.94
In SensenCemetery you try to escape the Sensenmann. As you are running from him, you'll notice that the gameworld is filled with tombstones, those are the places where previous players met their fate. The place is slowly turning into a Cemetery!

As you are running, you have a view tactics that may help
- The Sensenmann does not overtake you, if you do not slow down. Jump over bushes and dead trees to keep your speed!
- By holding shift, you can see how close he is. If you have a stone, you can throw it at him using left-click. He'll get startled for a moment
- On straight pathways, it is advised to use your running shoes. That way you'll gain speed for a moment.
- Pickup stones and shoes by running over them

I advise you to do the tutorial first. It is short, sweet and forgiving :-)

How far can you go until you meet your faith?

P.s. This game is in theory endless, I see that some people get stuck at around 288m. Which I understand, there is a very obscured path to the left over there which could be easily be overlooked :-) Damn auto-generated levels!! :grin:



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Extra info for curious people

Here is some extra info, it is not required to play the game :-)


Known bugs (or features??):

- Yea, I know: you can draw all over the game-window when designing your tombstone, I would say: have fun with it haha
- The game is a bit unforgiving. The post-jam version should make it a bit easier. So after rating, you could try that one by pressing "P" on the menu screen.


Victories:

The game has been written in javascript and uses raycasting technology. First I felt bad for using an existing demo-code base, but looking at the result I am very glad that I choose this route! The codebase is almost unrecognizeable now, and there are lots of little victories littered all around the game, like:
- Pseudo-random level generation, that actually works!
- Throwing objects
- All the graphics have been made by myself, meaning that I didn't have to opt out
- There is a seed-mode added just one hour before submission
- The system of uploading tombstone-locations and putting them in the game (with design and all) is just SO AWESOME! That was an idea I had all weekend and I was only able to implement it in the last six hours, as the code was ready enough at that point.
- There are actually nightly builds availible, check my website to see all 16 of them :-) The previous jams I would lock myself in (socially) until the game was finished. Now I made sure to give playable versions to everyone who wanted to test it.

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Changelog


#### Version 1.1:
- Disabled a key to activate debug-mode to keep the scores fair
- Stones won't be thrown when mouse is not captured in window yet.
- You can restart the game when then Sensenmann got you
- Scoring in top of screen turnes red when it goes under 0
- performance improvements
- non visable sprites (at horizon) won't be drawn anymore
- The game knows if it is running slow and tries to speed it up by changing the resolution automaticly
- The Sensenmann walks the correct speed on slower systems

#### Version 1.2
- The Sensenmann had a bug where it would still kill you when scared away with stone. (fixed)
- An option to make the game easier, this is a post jam version. Play regular version before scoring my game. Then feel free to play an easier version. *You can toggle it in-game
- High score table has an indicator for post-jam high scores

- Performance improvements:
- There will be fewer flowers on your screen now.

#### Version 1.2 (with post-jam features enabled)
- Movement is a bit slower
- The Sensenmann moves a bit slower
- You get a bigger headstart
- Minimap is less cryptic
- Special 'post jam' tag in scoreboard

#### Version 1.3
- Performance improvements
- Sprites in background won't be loaded until you are close-by
- Tombstones without design, won't load their empty design
- Some clipping issues with sprites. In certain cases sprites would end up freezing your game. This is resolved (hopefully)
- Some part of the tomb-stone loading process is done in the initialization-stage of the game

#### Version 1.4 (with post-jam features enabled)
- Pay respects by wandering around the level looking for tombstones. Can you find yours? To enable this feature, first press "P" in the main menu to activate post-jam features, then press "F" to pay respects at the cemetery.
- In 'pay respects mode', when at the furthest tombstone, the level cuts off to prevent people from using this mode as practice-ground. Also movement has been slowed down in this mode, as your character is not running for its life :sweat_smile:

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#### *If you find any tombstones with inappropriate drawings on them, please let me know (screenshot to [email protected]). I can set a flag to disable the design for that stone.*
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