Shadow Crash

Shadow Crash

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.00
fun: 2.70
innovation: 2.70
theme: 2.91
graphics: 3.80
audio: 3.29
humor: 2.84
mood: 3.16

Introduction


You stranded on an unknown planet. It doesn't take too long to understand that at night shadows come out and will try to take your life.
You embrace your weapon and prepare to delay the inevitable as sunset comes close.

Keyboard


- WASD to move and jump
- E to shoot

How to play


Your spaceship is broken and can't fly anymore. You want to survive but you're just delaying the inevitable as sunset approaches. But you noticed a weird cage-like machine nearby and... well... this planet is littered with CATS!

You might want to try and get the cats in the machine to see if you can grab their infamous seven lives.

And when it turns dark, well... that's when shadows start creeping around. Try to nuke them out as fast as possible and see how long you can survive.

Known bugs and limitations


I am a cross-platform junkie and I wrote all the code myself. The base code is my Binocle C engine and the actual game code is all scripted in Lua.
Of course I decided to make some changes to my engine before LD and now I had to pay the price for it.
Here's a list of known bugs that maybe I will try to fix in a post-compo version:

- Resizing the window on macOS and Windows will always show the game in the lower left corner instead of centering it on the screen. Same if you go full-screen
- The Windows version has all the text red (no idea how that happened as the code is the same on all the platforms)
Found a bug?
Tell us on Discord