Good execution of the concept, and a lot of visual polish. It feels like the hitboxes when fighting enemies could be tightened a little bit. Other than that, excellent work.
Very nice. I love the visual polish and how clear the platforms are. Also having different gameplay mechanics was really nice, very good for such a short amount of time!
I love the art style, it's really polished. The game is quite challenging and can be frustrating at time (having to start a level from the beginning) good job :D
This game was quite fun, mostly polished save for some minor jitter and jank on the last level but very good given the time it was made. Gameplay was great, ideas didn't overstay their welcome and it wasn't as difficult as some others have said. Personally I found the game fairly easy, however I also didn't run at enemies as it feels like their attacks are too difficult to avoid that way. Instead I stayed back and let them run into me :sweat_smile:. Good entry!
*Very* good graphics! All of the screen effects, shading, etc makes this an absolutely beautiful-looking game.
The way each level had different mechanics was really nice, and you definitely nailed the theme with the game's ending. The final level was a really good difficulty and probably took me about 10 minutes, turns out running at the enemies and then jumping to trick them into punching the air works pretty well.
Great audio and very polished visuals! It was really fun. Only issue I had was the enemies were a bit difficult (Instant, strong, hard to doge attacks)
Very pretty visuals! I found the pacing pretty fun, though the combat seemed a bit luck-based. When they decided to punch me there was little I could do to stop it. Regardless, I did make it to the end, and it was great!
Love the enemy attack feedback made the game really feel alive. Super fun and polished submissions. Great music too!
I wish my attack had a little more radius, or I didn't get bopped in the face as much haha. That is probably due to the lack of skill I posses thought.
Really impressive game actually! Thought it was going to be a simpler runner until i beat the first level. Also I absolutely love the aphex twin-like acid/techno track on the second screen :)
Good job on this game! The genre shift between each stage was really neat, and the scanline/CCTV effect that you used really worked well to give the game an interesting visual appeal! I did wish that the last stage had a little bit more going on, because I often found myself waiting between enemy spawns, but aside from that, I had fun from start to finish!
Nice game! Wasn't clear if it was endless on the last level or not but I wasn't good enough to find out. Graphics were nice and the music suitably energetic!
Thanks for making this game, it's a very interesting and nice platformer. It would be nice to see if you can take this further, but 3 levels in a game jam that are still this interesting and polished is very impressive. Well done !
You can skip wave at map 1 and get eternally stuck. Rest of game is great. Thanks for developer who told me on stream to restart the game and try again.
I enjoyed the graphics and sound in this entry. There were some nice presentation elements like the water graphic chasing the character, and diversity of gameplay elements. I think I reached the last portion of the game, but I can't be sure. When it came to combat, I felt the game could have been balanced a bit more carefully to avoid unfortunate limitations of the system. Particularly, giving the player a bigger damage box to hit enemies. This would help make it so the player doesn't "trade" with enemies quite so often.
I'm surprised to see a game with 3 modes. The second one is my favorite cause there's nothing chasing you from behind (or below). My only complain is enemy doesn't always get knocked away after getting hit making it hard to get flawless victory. It was fun nonetheless.
Ohh, I saw your game yesterday in a twitch stream, it is great! Pretty solid controls, nice gameplay, art composition is well performed. Congratulations, nice entry.
i would say to start of you could make the air velocity a bit more, so the character floats just a tad bit more, in stead of slamming to the ground with a hard gravity. i would also allow for the character to jump with the up arrow. since we have movement with them. it would also be nice in the begining to give us a check point after getting the weapon and the initial thing. there also seems to be a condition where you and the enemy hit each other at the same time. i think if you hit the enemy, it needs to be shut off and jolted back. allowing the enemy to hit you after you got hit makes the game that much harder. overall the game is fun and interesting. the scanline effect is nice, the music is ok for the content. nice job!
Love the graphics, and all but the jump sound (which is maybe a bit too loud or could've rather been something else) feel great together. I don't honestly get what this has to do with the theme, truthfully, and was confused about the relation between levels.
Great visuals! Great effect overlays giving a unique retro vibe. I loved the background effects for the final stage, really lively while also not being too distracting. Great job!
I really love the art style and the recording effect is really cute! The game is super polished and really well done! I'm impressed with how it sounds overall too.
The fighting is actually really fun, and its interesting that the enemies will change their strategy based on how you fight. It was a bit difficult to get the hang of, but overall I really enjoyed it, and I THOUGHT I WAS DONE, but then noooo I had to get beaten down by the men on the roof xD
I loved whacking things with my stick and I think you did an amazing job! Very well done (:
Fun game, great atmosphere. Loved the inevitability of it. Though I'm not sure how I got on top of the building. Felt like I somehow skipped a bunch. Fun and I loved how it felt I was watching the main character through a security camera!
A lot of things happening in this game, and all of them feel great. Loved the introduction with the big wave following you, kind of serving like a movement tutorial, yet not being too easy! Then there's pick-ups, destroyable objects, NPCs… man, you really put a lot of thought into it! Awesome job!
Overall a good entry, the art was great and the game fit the theme very well. I struggled a bit with the controls (jumping instead of attacking etc), controller support would have been a big plus. It was a bit frustrating at times due to enemy hitboxes and not being able to tell when they're going to turn around to face you (sometimes it seemed to happen when they reached the end of a platform and sometimes not).
As others have mentioned, I was also teleported to the rooftop unexpectedly, it felt a bit cheap but what can you do.
Nice presentation! Your music choices were good for the mood and you even included one of my favorite songs by Kubbi. The fighting was a bit unfair as there was very small window of hitting the enemy without getting hit and also there seemed to be some randomness whether the enemy would hit you.
Overall I liked the oldskool graphical theme and the mood and laughed how the enemies would fly around when hit. Gameplay felt a bit lacking. Still a decent game :)
@euler-moises Obrigado meu amigo, devagar vamos aprendendo aos pouquinhos, a paleta que usei como base é uma modificação da CURIOSITIES = Created by sukinapan
I wasn't able to get super far in the game but I still enjoyed it! I loved the trash can attack and wished there were more of them haha. Quality level design!
thank you for sharing your game at my stream~! so nice of you~!
I specially liked the camera effect, it helps sell the game even more ~ had a hard time understanding the mechanic behind the enemies but they were great once you got it~
I would say that the attack range may be too short, somtimes I felt like I needed just a little more to kick thei butts~
really impressive i didn't go any further than the 2nd level but the polish on this is pretty mad it's varied, there are several gameplays, the graphics and music are very nice - respect!
what i'd say is that i find it way too punishing the 2nd level in particular it seems like every enemy takes 3 hits to kill - and for every enemy killed they'll take away 2 of your lives in the process i feel that could have been made more enjoyable for the player - that process of killing ennemies, maybe
still even the presentation is dashing great job keep it up :)
Cool beat-them-all vibe in this one. I liked the music a lot (nice choices). The design and graphic of the player and enemies work very well too ! I wish to see something a bit more innovative though. But the overall aesthetic and the baseball bat bashing style is still fun :)
Really loved the music at the ending? (on skyscraper) The CRT filter was a nice touch :smile: I felt like the jumps could be just a bit longer, as I sometimes had problems jumping in the first level or from stairs to platform. Maybe even tone down enemy attacks a little, as I was almost obliterated by 2 of them :sweat_smile: But it's not a problem, great entry, good job! :smile:
Ha I love how the guys at the end just float away after you kill them. The last level was definitely my favorite. Having it sway like that really gave it a unique feel. I wish you could hold jump down and jump farther, though, for the first level.
Comments63
good job :D
The way each level had different mechanics was really nice, and you definitely nailed the theme with the game's ending. The final level was a really good difficulty and probably took me about 10 minutes, turns out running at the enemies and then jumping to trick them into punching the air works pretty well.
Very pretty and well polished!
I just don't understand why sometimes enemies go back when they get hit, and sometimes they don't.
Excellent job!
I wish my attack had a little more radius, or I didn't get bopped in the face as much haha. That is probably due to the lack of skill I posses thought.
Awesome game!
I absolutely LOVED the graphics. The different gamestyles were interesting and a nice change of pace. Overall, I think this is a really strong entry!
A música também ficou muito boa.
Parabéns meu amigo.
OBS: Qual o nome da paleta de cores que você usou nesse jogo?
I enjoyed the entry! Congrats on finishing.
Fighting mechanic was a bit hard to master but once you get it it's getting pretty enjoyable.
Thanks for coming to my stream! Here's a link in case you'd like to see the recording: https://youtu.be/6O1eFU0xLWM
Your game starts at 1:14:45
It was fun nonetheless.
The fighting is actually really fun, and its interesting that the enemies will change their strategy based on how you fight. It was a bit difficult to get the hang of, but overall I really enjoyed it, and I THOUGHT I WAS DONE, but then noooo I had to get beaten down by the men on the roof xD
I loved whacking things with my stick and I think you did an amazing job! Very well done (:
As others have mentioned, I was also teleported to the rooftop unexpectedly, it felt a bit cheap but what can you do.
Overall I liked the oldskool graphical theme and the mood and laughed how the enemies would fly around when hit. Gameplay felt a bit lacking. Still a decent game :)
Great work!
highlight: https://www.twitch.tv/videos/1451440143?t=06h07m18s
Thank you for sharing your game on my Twitch stream (MsMiaChar): https://www.twitch.tv/videos/1447734991?t=00h03m00s
thank you for sharing your game at my stream~! so nice of you~!
I specially liked the camera effect, it helps sell the game even more ~ had a hard time understanding the mechanic behind the enemies but they were great once you got it~
I would say that the attack range may be too short, somtimes I felt like I needed just a little more to kick thei butts~
great simple fun in this one~!
i didn't go any further than the 2nd level but the polish on this is pretty mad
it's varied, there are several gameplays, the graphics and music are very nice - respect!
what i'd say is that i find it way too punishing
the 2nd level in particular
it seems like every enemy takes 3 hits to kill - and for every enemy killed they'll take away 2 of your lives in the process
i feel that could have been made more enjoyable for the player - that process of killing ennemies, maybe
still even the presentation is dashing
great job
keep it up :)
I wish to see something a bit more innovative though. But the overall aesthetic and the baseball bat bashing style is still fun :)
Left feedback and comments on stream here:
https://www.twitch.tv/videos/1458309860?t=0h2m46s
Love the opening song!