The above scenarios didn't make it into the jam version, but they will be featured soon. *Coming up with better tooling to continue post-jam development.*
for 9 hours it's a good concept to go off of, the interactable are there and I could feel this becoming like a point+click adventure but with some real-time moments
I did like the scene you were able to make for this, it was obvious that the rock needed to be moved without needing a direct arrow pointing at it. Having it needed to be moved all around was also neat. Very short game but I can see where it was going.
I also tried out the post jam version, and it seems that it keeps replaying the 2 month scene over and over. Would be nice to see all ten steps eventually!
for 9 hours it's a good concept to go off of, the interactable are there and I could feel this becoming like a point+click adventure but with some real-time moments
for the time constraint i think this is solid!