we didn't have time... People learn from their mistakes and we will definitely have time for the next Ludum Dare. but here's what we managed to do in such a short period of time:
but! As a result, it turned out that when we saw a player in the range of visibility, the monster switched the animation to running and started hunting.
we also thought through the logic of the flashlight, picking up objects of the environment, finding the key, rotating objects in the hand, and much more... but it's a pity that we didn't calculate the time to do everything...
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