The Inevitable Sinking
HOW TO PLAY:
1) CLICK on the enemies to defeat them.
2) CLICK on the ship to repair it and delay the sinking.
3) Git gud.
__________________________________________________________________________________________________________________________
The Captain Sal-Huron, recognized throughout the world, managed to steal the largest treasure in history, but he was greedy and instead of giving a meager coin to the sea as gratitude, he decided to keep it all, provoking the wrath of the gods who condemned to sink along with the treasure he refused to share.
Sal-Huron, like any captain, is proud and stubborn. And he does not plan to abandon his treasure without putting up a good fight, even if it leads to an Inevitable Sinking. He will face the wrath of the god of the sea and his brother, sea creatures, structures that launch projectiles, toilets...? and all sorts of highly unlucky enemies.
Credits
------------------------------
Developers
Adrian Sgro
Federico Olive
Francisco Emilio Cavenaghi
Mauro Leonel Mendoza
Guido Tello Bazzano
Pablo Goldman Arca
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Art Director
Nicolas Jimenez Lamberti
Lead Artists
Guadalupe Ferreira Le Roi
Martina Angelico Engelhardt
Santiago Lafosse
Artists
Anastasia Genero
Avril Rocio Moreno Cherigny
Fernando Urreiztieta
Francisco Rodriguez
Gaston Perez Camacho
Juancruz Mogliani Frutos
London Cruz Aranda
Neil Axel Garay Fuertes
Paloma Veiga
Sofia Albano
Sol Natalia Saucedo
------------------------------
Game Designers
Agustín Pablo Bosco
Juan Francisco Poluyan
Rocio Michi Ojeda
Francisco Sanchez
------------------------------
QA
Juan Pablo Kavulakian
Tomas Hirsc
1) CLICK on the enemies to defeat them.
2) CLICK on the ship to repair it and delay the sinking.
3) Git gud.
__________________________________________________________________________________________________________________________
The Captain Sal-Huron, recognized throughout the world, managed to steal the largest treasure in history, but he was greedy and instead of giving a meager coin to the sea as gratitude, he decided to keep it all, provoking the wrath of the gods who condemned to sink along with the treasure he refused to share.
Sal-Huron, like any captain, is proud and stubborn. And he does not plan to abandon his treasure without putting up a good fight, even if it leads to an Inevitable Sinking. He will face the wrath of the god of the sea and his brother, sea creatures, structures that launch projectiles, toilets...? and all sorts of highly unlucky enemies.
Credits
------------------------------
Developers
Adrian Sgro
Federico Olive
Francisco Emilio Cavenaghi
Mauro Leonel Mendoza
Guido Tello Bazzano
Pablo Goldman Arca
------------------------------
Art Director
Nicolas Jimenez Lamberti
Lead Artists
Guadalupe Ferreira Le Roi
Martina Angelico Engelhardt
Santiago Lafosse
Artists
Anastasia Genero
Avril Rocio Moreno Cherigny
Fernando Urreiztieta
Francisco Rodriguez
Gaston Perez Camacho
Juancruz Mogliani Frutos
London Cruz Aranda
Neil Axel Garay Fuertes
Paloma Veiga
Sofia Albano
Sol Natalia Saucedo
------------------------------
Game Designers
Agustín Pablo Bosco
Juan Francisco Poluyan
Rocio Michi Ojeda
Francisco Sanchez
------------------------------
QA
Juan Pablo Kavulakian
Tomas Hirsc
Tools: Unity



Comments50
It was very easy at first but got insane diffcult at level 3. I loved that a hot dog was an enemy :D
The sound effects were generally good, but the bell dong from firing started to get grating. Since this is in Unity, and I'm imagining the bell dong is from one audio source, a simple randomized float applied to the audio source's pitch before playing the sound would work to break up the monotony.
The game was easy, until, like everyone else, Level 3 decided to come around and show me why I shouldn't relax. (Ariel got her revenge.)
Nice game! Had a lot of fun with it.
I will take on all challengers!
Fun game, wrist hurt by the end I must be getting old.
It would be interesting to hear how a team of this size managed to contribute to the game. Big jam teams are always a challenge!
Also, according to data downloaded from the API this the largest team in Ludum Dare history (or at least since LD38, which is how far back the data goes) by a wide margin. The next largest is 17. Thought you might like to know that.
We set a fixed lineart, and a colour palette, form there we started with corrections on every sprite to get a cohesive artstyle overall. If you have any other doubt, feel free to ask about anything (:
Cool game!
Liked the visuals! Well done
My record is 149 sec
I think I will play a bit more:D
I liked all the different enemies and the 'wait, was there a ufo dropping a cow at my ship?' moments :D
I'm confused by the team size ! What did all thoses peoples ? Their is not enouth work for 15 artists on 2 or 3 days ?
Still a nice game ^^
Neat game, the art is amazing and the gameplay simple but effective. Good job! :v:
I'll echo the remark about a very harsh rise in difficulty at level 3. The page says that "git gud" is the solution, but I feel like with 4 Designers and 2 QA testers the curve should have been a bit smoother, so that "git gud" reads more like an excuse for a low balancing commitment.
Would love to "sea" the game's mechanics expanded upon. I feel there's some potential left to be treasure-hunted here.
Thank you for your comment, we hope you enjoy your time playing The Inevitable Sinking.
Good job.
The way the enemies move moved and turned made this into a real nice challenge!
But whyyyy exactly is Arielle an enemy?! ^^ That's not what Disney taught me! :D
Nice entry, could be a smartphone game :) (since tapping is even more intuitive, might have to crank up the wavering of the enemies/projectiles)
I'm glad I made it to level 3 to be able to see Zeus, a Toilet, Spaceship, Turtles, Angry Birds and whatnot attack me, hehe.
From a graphic design point of view this could be a bit improved, your Text can be scaled down and not all over the screen, and also Serif Fonts aren't really great for continous text, for example in the credits I would have either only made the names or the titles in that font and the rest in a Sans-Serif.
But since this is a gamejam, I'm sure time ran out ^^
If you plan to continue to work on this, you might wanna step up your "legally safe knock-off" game :p
Good job guys!
I liked the simple mechanic, even if as other said the difficulty curve is a bit out there on level 3. I still got up to 158! Zeus is so annoying haha.