Ludum Dare #50compo
The Joys of Being Undead
"Your life has been wonderful, denying the fate of a mere mortal. But there are those who are jealous... And they are coming for you..."
Controls provided at start.
Tools:
- Godot
- Aseprite
- FL 20
- ChipTone
Fixes after submit:
- Fixed game breaking on reload after defeat
- Fixed screen fade
- Fixed healing phylacteries
- Fixed playing enemy animations
- Fixed soul and score reset
Controls provided at start.
Tools:
- Godot
- Aseprite
- FL 20
- ChipTone
Fixes after submit:
- Fixed game breaking on reload after defeat
- Fixed screen fade
- Fixed healing phylacteries
- Fixed playing enemy animations
- Fixed soul and score reset



Comments26
Good job!
@lawrence Thanks for playing! Yeah, I wanted to (and probably will) make more levels but ran out of time.
A tip: I think it's interesting that you give a different background on itch.io, because sometimes it mixes with the game's BG.
@circle Thanks for playing and the feedback! Yeah, I also feel character progression is the way to go. That could even affect corpses and towers, potentially. Yesterday I was thinking what kind of crowd controlling or mobility devices there could be, like two-way teleporters or something. I could try adding something for better player engagement, got few ideas while writing this. Scoring system is still incomplete, unfortunately.
Tower defend are not my favorite but great job!
@rhewid Thanks for playing! Yeah, even in its current state there is so much excess souls available. I have to brainstorm something.
The difficulty level is very linear, as it is not getting harder later on. I didn't even know those dudes wanted to destroy those thingies, maybe an intro level would be good where a guy destroys one of them and that has a negative effect on you, so the player learns when playing the first time?
nice graphics and easy game play. Just too short :)
Another thing I like about this game is that you don't need to press a button to attack, kind of like a long-range version of a bump system, except you don't get hit if you face the enemies head-on. One of the perks of being undead, hee. :sweat_smile:
Anyway, the gameplay is simple and nice, and the music fit the atmosphere of the environment well.
@smiley Thanks for playing!
@purpledartfrog Thanks for playing! I'm still thinking about the blocking, whether it should or shouldn't be a thing. But I was aware of it, yes. And it can cause some issues. If it stays, I want to implement repathing for the enemies.
@boaromayox Thanks for playing! Nice of you to acknowledge the aura. You have to be one dead undead to reach such power.
@elede Thanks for playing! The inevitable is delayed once more!
I really like where the theme lead you. I'd like to see how this idea can be explored deeper, making the undead help the player in some way. A few more levels would be great too but I understand the limitations. Great job anyways!
I was recording my playthrough. Here's a link in case you'd like to see it: https://youtu.be/6O1eFU0xLWM
Your game starts at 1:28:56
@recursor Thanks for playing and dropping by the stream! Kind words, appreciated.
Same as what others have mentioned that there is a wish it was a bit longer but from watching your stream today, I know that some is coming. Thanks for hanging out with me this morning and good luck developing!
@vixenmink Thanks for playing and dropping by the stream! Yeah, letting one go is the strat in the last stage, isn't it.
Well done!