
Time, Commander?
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
*I recommend you to just go play the game before reading any of this. If you get stuck or don't understand the controls, come back to read.*
Command your tank and defeat every enemy to clear the levels.
The game was made almost completely from scratch, and I was planning to submit it to the Compo but missed the deadline.
- Go back and forth in time to get the best outcome. Delay your victory to ensure it.
- The time travelling can even be used to roll-back bugged enemies, as they sometimes can clip though walls.
- Four action-packed levels.
- Clean graphics.
- A fully-functional main menu.
- A lot of fun.
- UI sounds are not implemented.
- Scene transitions.
- Animation smoothing.
- More levels.
- More enemy types.
- I'll replace the downloaded assets (textures, sounds, music) with my own and keep building over this. I think an expanded version of this game would work pretty well as a casual mobile game.
- I built a deterministic simulator for the levels so that I could achieve the time travelling. This was an amazing learning experience that I will try to use to develop strategy games in the future.
- Probuilder for the level geometry.
- All of the graphic design, UI and some textures were made with Inkscape, and GIMP as an auxiliary tool.
- Blender for the single 3D model: the tank.
- Rock wall vector and Bark vector created by 0melapics - www.freepik.com
- Suvaco do Cristo by Kevin MacLeod - incompetech.filmmusic.io/song/4449-suvaco-do-cristo
- Seven March by Kevin MacLeod - incompetech.filmmusic.io/song/4338-seven-march
- March of the Spoons by Kevin MacLeod - incompetech.filmmusic.io/song/4021-march-of-the-spoons
- Bumbly March by Kevin MacLeod - incompetech.filmmusic.io/song/3463-bumbly-march
Music license: https://filmmusic.io/standard-license
Command your tank and defeat every enemy to clear the levels.
The game was made almost completely from scratch, and I was planning to submit it to the Compo but missed the deadline.
Features
- Command a tank.- Go back and forth in time to get the best outcome. Delay your victory to ensure it.
- The time travelling can even be used to roll-back bugged enemies, as they sometimes can clip though walls.
- Four action-packed levels.
- Clean graphics.
- A fully-functional main menu.
- A lot of fun.
Missing or incomplete
- I wanted to compose my own music and sound effects, but I just didn't had enough time.- UI sounds are not implemented.
- Scene transitions.
- Animation smoothing.
- More levels.
- More enemy types.
- I'll replace the downloaded assets (textures, sounds, music) with my own and keep building over this. I think an expanded version of this game would work pretty well as a casual mobile game.
Development tools and stuff to note
- Unity with Zenject and UniTask as the main framework.- I built a deterministic simulator for the levels so that I could achieve the time travelling. This was an amazing learning experience that I will try to use to develop strategy games in the future.
- Probuilder for the level geometry.
- All of the graphic design, UI and some textures were made with Inkscape, and GIMP as an auxiliary tool.
- Blender for the single 3D model: the tank.
Additional credits
- Kenney Future fonts by Kenney - www.kenney.nl- Rock wall vector and Bark vector created by 0melapics - www.freepik.com
- Suvaco do Cristo by Kevin MacLeod - incompetech.filmmusic.io/song/4449-suvaco-do-cristo
- Seven March by Kevin MacLeod - incompetech.filmmusic.io/song/4338-seven-march
- March of the Spoons by Kevin MacLeod - incompetech.filmmusic.io/song/4021-march-of-the-spoons
- Bumbly March by Kevin MacLeod - incompetech.filmmusic.io/song/3463-bumbly-march
Music license: https://filmmusic.io/standard-license