Ludum Dare #50compo
Tyranny Defense Simulator 2984
========================================================================================
========================================================================================
Welcome to TDS 2984!
The objective of this simulator is to learn how to deal with an unruly populace. As you start the simulation, the populace will become disobedient and start sharing harmful opinions. These will be filtered out and displayed to you on the screen.
The more of these messages sink in, the more your reputation suffers, and the more eager the populace becomes to question you. Therefore, it is your objective to shut down all problematic messages before they have the time to sink in. You must rule by fear. The more posts you redact, the more the populace will fear you, and the less they will have the foolheartedness to share.
If you *do* by any chance miss a message, it will be displayed to you on the right side of the screen.
Good luck, and remember! We will make a great tyrant of you yet!
========================================================================================
Welcome to TDS 2984!
The objective of this simulator is to learn how to deal with an unruly populace. As you start the simulation, the populace will become disobedient and start sharing harmful opinions. These will be filtered out and displayed to you on the screen.
The more of these messages sink in, the more your reputation suffers, and the more eager the populace becomes to question you. Therefore, it is your objective to shut down all problematic messages before they have the time to sink in. You must rule by fear. The more posts you redact, the more the populace will fear you, and the less they will have the foolheartedness to share.
If you *do* by any chance miss a message, it will be displayed to you on the right side of the screen.
Good luck, and remember! We will make a great tyrant of you yet!



Comments16
I liked the 10/10 voice acting! :D
Well done!
I don't know if it's just me, but there's so much information so fast and it ramps up really quickly.
Nice job!
I love games like this that are a slow build to overwhelming the player with simple to many thing. my LD49 project was very similar in nature but I think yours is probably a better execution.
unlike others I think the ending affect of the voices overlapping and being uncomfortably loud was really cool.
One thing I would note is that it goes from 0 to 100 really quickly. to the point that I thought it might have a scripted end time. If you want players to try to play for high score I would have it ramp up slower at the end there.
or maybe make it so its manageable until you hit like 50 rep then it goes to super fast so you still get that really cool overwhelmed ending feeling.
Over all I really enjoyed the game, but its not something I would play multiple times
It's a neat concept! It might be cool to have some "benign" messages that you might not want to censor, so then parsing the messages themselves under time pressure becomes part of the game, rather than just how quickly you can press the buttons.
The graphics were great, and the voice acting was a nice touch! Well done!
@mateusboga @binroot @rosymaple @diego-escalante @melik-cagan-oduncuoglu Thanks to all of you for telling me you like the voice acting! I got a professional microphone not long before this LD, but I felt like the voice acting was a bit dopey.
I've basically pinged everyone already, so I won't bother with that anymore.
Thank you all for your feedback! It's very fun to see people react to the game, and I've got quite good feedback this time around! There are definitely some great suggestions here - benign messages, slowing the game down more, waiting to make the prompt spawning really logarithmic until reputation drops below a certain number, and the volume, and there are definitely things I would've done differently if this game had had a longer development time. There is a certain conflict between thematics and fun gameplay and I can see that more clearly with your feedback.
The idea is that suppression *inevitably* fails and as it says in the ending: "it doesn't make much difference". Initially, the messages started increasing in frequency even faster, making the difference between a good and a bad performance even smaller. I didn't want to make a long LD game, so I was happy with the
By the end of the game (since I didn't have time to read the messages) I actually felt more like piloting a giant mecha and getting beaten up - showing error messages about all the damage inflicted, etc. :joy:
I wanted to write about very loud sounds in the end and few other things, but after reading your long reply, I saw that you have already answered all my questions :slight_smile: