
Untitled Shooty Game
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Untitled Shooty Game
This is my submission for LUDUM DARE 50 with the theme "Delay the Inevitable".
I am still a bit new to Ludum Dare, new to game jams, new to Godot and new to gamedev in general, so be kind, rewind.
I am not an artist, so please excuse the programmer art. And the weird mishmash of notes that is the BG music.
Stuff I wanted to add to the game but ran out of time for:
- more enemy ship components
- beam turret: charges then fires a long beam (you can dodge while it's charging)
- seeker spawner: spawns fast-moving seeker missiles. they're faster than you but less maneuverable (they have to turn) and you can shoot them down
- components which improve the ship's move speed or fire rate
- more enemy ship types, especially larger ones with more cores
- more powerups:
- speed up
- fire rate up
- shield (temporary)
- weapon upgrades (fire two bullets at once, spread gun, etc)
Stack:
Engine: Godot 3.4
Pixel art: https://www.piskelapp.com
Sound FX: https://sfxr.me/ + https://convertio.co/
BG Music: https://onlinesequencer.net/
Font: Xolonium-Regular from the Godot Dodge tutorial
Source code: https://github.com/roytang/ld50
https://hungryroy.itch.io/untitled-shooty-game
Visit my website/blog: https://roytang.net
WIP videos: https://www.youtube.com/playlist?list=PLmU0vkKslGXizYQ8w8g2vOAweq2macnvK
Warning: I have generated and uploaded MacOS/Linux binaries, but these are UNTESTED. If they give you trouble, kindly try the web version!
This is my submission for LUDUM DARE 50 with the theme "Delay the Inevitable".
I am still a bit new to Ludum Dare, new to game jams, new to Godot and new to gamedev in general, so be kind, rewind.
I am not an artist, so please excuse the programmer art. And the weird mishmash of notes that is the BG music.
Stuff I wanted to add to the game but ran out of time for:
- more enemy ship components
- beam turret: charges then fires a long beam (you can dodge while it's charging)
- seeker spawner: spawns fast-moving seeker missiles. they're faster than you but less maneuverable (they have to turn) and you can shoot them down
- components which improve the ship's move speed or fire rate
- more enemy ship types, especially larger ones with more cores
- more powerups:
- speed up
- fire rate up
- shield (temporary)
- weapon upgrades (fire two bullets at once, spread gun, etc)
Stack:
Engine: Godot 3.4
Pixel art: https://www.piskelapp.com
Sound FX: https://sfxr.me/ + https://convertio.co/
BG Music: https://onlinesequencer.net/
Font: Xolonium-Regular from the Godot Dodge tutorial
Source code: https://github.com/roytang/ld50
https://hungryroy.itch.io/untitled-shooty-game
Visit my website/blog: https://roytang.net
WIP videos: https://www.youtube.com/playlist?list=PLmU0vkKslGXizYQ8w8g2vOAweq2macnvK
Warning: I have generated and uploaded MacOS/Linux binaries, but these are UNTESTED. If they give you trouble, kindly try the web version!