Ludum Dare #51compo
10 Second Pizza Delivery
Just a simple platformer with 10-second stages for this theme. Honestly just wanted to try implementing some platformer things.
This is my 3rd Ludum Dare submission. Be kind to my programmer pixel art!
Stack:
Engine: Godot 3.4
Pixel art: Aseprite - https://www.aseprite.org/
Sound FX: https://sfxr.me/
BG Music: Randomly smashing notes on https://onlinesequencer.net/
Font: Xolonium-Regular from the Godot Dodge tutorial
Source code: https://github.com/roytang/ld51
Playable at: https://hungryroy.itch.io/10-second-pizza-delivery
Visit my website/blog: https://roytang.net
WIP videos: https://www.youtube.com/playlist?list=PLmU0vkKslGXi7ktRF70C0RDmQA5fDAQv7
Blog post: https://roytang.net/2022/10/ludum-dare-51-pizza/
I tried embedding the HTML here, but apparently I can't set the resolution yet?
This is my 3rd Ludum Dare submission. Be kind to my programmer pixel art!
Stack:
Engine: Godot 3.4
Pixel art: Aseprite - https://www.aseprite.org/
Sound FX: https://sfxr.me/
BG Music: Randomly smashing notes on https://onlinesequencer.net/
Font: Xolonium-Regular from the Godot Dodge tutorial
Source code: https://github.com/roytang/ld51
Playable at: https://hungryroy.itch.io/10-second-pizza-delivery
Visit my website/blog: https://roytang.net
WIP videos: https://www.youtube.com/playlist?list=PLmU0vkKslGXi7ktRF70C0RDmQA5fDAQv7
Blog post: https://roytang.net/2022/10/ludum-dare-51-pizza/
I tried embedding the HTML here, but apparently I can't set the resolution yet?
Genres: platformer



Comments26
Nice little game, surprisingly the 2nd and 3rd levels seemed harder to me than the latter ones. Good job overall.
You seem to have achieve something:
* Your game have an ending
* Fun character with a mustache
* Great jobs for all thoses levels
* Tutorial included in the game
I really liked it!
Very good level design here, I had fun at every level, took me some time to get the star at delivery 8! Well done!
I like that in addition to exploring just jump speeds you also worked in air dashes, air jumping, and wall jumping - and you integrated them into the level design of the puzzles!