
Weed it & Reap
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
* How does this tie in with the theme? *
Delay the inevitable... is reflected in the fact that the game features zombies controlled by a necromancer, their inevitable death is being prolonged for the entire round ! On top of that... it is inevitable the game will end !
* For The Developers Out There *
Hey there, thank you so much for visiting this page. It was supposed to be a COMPO entry, but fate decided to have an accident happen in our neighborhood, effectively cutting me off from the internet last night. I decided to continue on the next day anyway, completing the game in time to make it a regular JAM !
But why am I writing this ? Actually... I am trying to get your attention to look beyond the game. The backend is pretty darn advanced and I am really proud of it. Weed it & Reap is a very basic "hot and cold" game, yet it is backed by :
* A home made A* Pathfinding algorithm
* A home made behavioral decision tree (yes... the other reapers do have their own characteristics)
* A whole bunch of voice lines and my own clips (the scythe noise is a stretched "klink" on a glass coffee mug)
* Coded animations (as in, I didn't use the unity animator except for the swaying title screen)
* A working leaderboard
* Proper audio options
I've also tried to make this game be playable on a mobile phone. Holding down the mouse to one side of the character will move the character in that direction. Additionally, clicking the character will make you attack. On top of that, by opening the options menu, you can set the movement method to "Auto-Move", meaning the character will use the A* to traverse the map !
But MOST of all...
* I hope you've enjoyed the game as much as I have had building it ! *
Delay the inevitable... is reflected in the fact that the game features zombies controlled by a necromancer, their inevitable death is being prolonged for the entire round ! On top of that... it is inevitable the game will end !
* For The Developers Out There *
Hey there, thank you so much for visiting this page. It was supposed to be a COMPO entry, but fate decided to have an accident happen in our neighborhood, effectively cutting me off from the internet last night. I decided to continue on the next day anyway, completing the game in time to make it a regular JAM !
But why am I writing this ? Actually... I am trying to get your attention to look beyond the game. The backend is pretty darn advanced and I am really proud of it. Weed it & Reap is a very basic "hot and cold" game, yet it is backed by :
* A home made A* Pathfinding algorithm
* A home made behavioral decision tree (yes... the other reapers do have their own characteristics)
* A whole bunch of voice lines and my own clips (the scythe noise is a stretched "klink" on a glass coffee mug)
* Coded animations (as in, I didn't use the unity animator except for the swaying title screen)
* A working leaderboard
* Proper audio options
I've also tried to make this game be playable on a mobile phone. Holding down the mouse to one side of the character will move the character in that direction. Additionally, clicking the character will make you attack. On top of that, by opening the options menu, you can set the movement method to "Auto-Move", meaning the character will use the A* to traverse the map !
But MOST of all...
* I hope you've enjoyed the game as much as I have had building it ! *