Why Bother

Overall★★★★★★★★★★3.21
Fun★★★★★★★★★★2.92
Innovation★★★★★★★★★★3.11
Theme★★★★★★★★★★3.66
Graphics★★★★★★★★★★4.03
Audio★★★★★★★★★★2.71
Humor★★★★★★★★★★2.35
Mood★★★★★★★★★★3.52
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The game is made especially difficult.


Don't expect to last more than a couple of waves.


It's made that way because there isn't much gameplay beyond what's been shown during the first couple of rounds.

An average game takes around a couple of minutes and you can expect to lose around wave 3.

Good zombie spawns and crate drops can push you to wave 4 at best. Anything beyond that means you're extra lucky.

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Description:


After stumbling into an ancient cemetery you've found yourself surrounded by walking corpses.

All they want is to get a hold of that sweet, sweet brain of yours. Is that so much to ask?

You can only stay inside and hope that the fortifications on the shelter (that you just so happen to stumble across) will hold against the unending onslaughts of the dead.

They will not stop. They will make you join them.

The dead come in waves (and at very specific intervals, weird, huh?). After each wave you get some breathing room to walk around and, who knows, maybe gather some supplies to help you survive?

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Game instructions:


Timer at the top displays the amount of time you have for *gathering supplies* comes or before *zombies get smitten by God*.

Zombies spawn at different locations (23 locations, spread all over the map) and move towards the *shelter*. Once their destination is reached they begin chipping away at the *armor*.

When the zombies are coming the player automatically retreats to the *shelter*. No further actions can be made while you're praying for Gods intervention.

If armor reaches zero - you're done.

After the zombies die player is free to move again and continue to *delay the inevitable*

Scattered around the map are *crates* that can be *opened* for a random amount of supplies (1-4 planks). Bring the *planks* back to the *shelter* to fix it up or to *add fortifications*

*Lightning* will sometimes strike random zombies during the onslaught phase. Don't rely on it to save you though.

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Controls:


* Press LEFT MOUSE button to MOVE the PLAYER

* Press SPACE when near a CRATE to OPEN it.

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* Press M to MUTE the sounds

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* Walk over a PLANK to pick it up.

* E DROPS the PLANK that's being carried.

* Bring the PLANK to the shelter to improve it.

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Gameplay footage:



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Tools used:


* Game engine: Unity 2021.2

* Code was developed using JetBrains Rider.

* 3d models and textures were made using Blender 3.1.

* Sounds were generated using sfxr.me

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##### This is my first solo LDJAM! Good luck to those that are going to try to survive!

##### And always remember - struggling only makes it worse! :v:
Genres: survival
Tools: Blender, Unity, sfxr

Comments27

Kate_Black
Kate_Black3 Apr 2022, 22:38
its cute and nice game, finally i dont undesrstand how i can survive longer that two tims, but i like it)
squaxcom
squaxcom4 Apr 2022, 10:40
Very atmospheric graphics. Great work on making all the assets within the timeframe, very impressive. Crying in your house as the world turns to zombies: relatable lol
Nebiros
Nebiros4 Apr 2022, 10:41
I like the concept ! I was expecting to be able to defend myself, but the base being the only defense makes it unique
darandin4 Apr 2022, 10:45
I was able to survive through wave 4, but couldn't figure out how to survive any longer

Great graphics!! Addition sounds and ambiance would have added a lot, but this is a very solid submission! Thank you for uploading!
danashrulez
danashrulez4 Apr 2022, 10:53
Nice entry! I love the visual theme and the art style alot! Very captivating!

The only thing I felt was for the movement of the player to be a bit more smoother. I personally felt the character takes a bit of time to react to the clicks!
Vilmantas
Vilmantasauthor4 Apr 2022, 10:53
@darandin

I didn't think of an cool way to have the guy defend himself as he's 'paralyzed with fear' so I had him simply sit down and weep, otherwise I would've turned this into some kind of doom-like zombie killer game.

There's a lightning bolt that hits every once in a while which supposed to help the player but right now I made the game this difficult just to have the game-loop much shorter so that it doesn't become too easy/boring.

Thank you very much for the review! :v:
Sozey
Sozey4 Apr 2022, 10:58
I really liked the idea of being unable to fight back, it made it fit the theme much better in my opinion. I also thought the graphics worked very well, both the environment and the fog/FX, with a consistent low poly look across the board!
Vilmantas
Vilmantasauthor4 Apr 2022, 11:00
@diccuric-sigeon

All you can do is open crates, pick up planks and fix up the shelter. You can't actually 'survive' as the dead will get you sooner or later.
Phlip45
Phlip454 Apr 2022, 16:06
So many different assets in here for compo. Graphics are amazing!
LDJam user 281060
LDJam user 2810604 Apr 2022, 18:49
Amazing art and atmosphere! The few waves I was able to do were really fun. I think there's a great base here for a larger game.
Webox
Webox5 Apr 2022, 13:33
Beautiful game!! Graphics are very nice, the idea is pretty cool, since you feel hopeless when you're just waiting for the night to pass, it'll be nice to have something to do during the night at some point in the game. I think this idea can be expanded into a full game if you add something like that. Loved the art style! Congrats on your game!
Castitatis5 Apr 2022, 18:44
That game is really challenging, I couldn't go beyond the third wave. Nice graphics, it really gives the game a depressing atmosphere
LDJam user 11377
LDJam user 113775 Apr 2022, 18:46
Fun game! I could absolutely see this being built into a full game. I like that if you have a plank of wood and a wave is incoming you don't just drop it and walk back but actually bring the plank back to base to fortify. Nice lightning effects too.
Glayson
Glayson5 Apr 2022, 21:30
It's impressive! the game looks great and works very well! I have a suggestion, let the first waves be less punishing so the player can see the entire shelter you made!

Great job!
jsmitq5 Apr 2022, 21:32
This definitely has potential for future development. I appreciate the graphics and the fog sets a good mood
ccglp
ccglp5 Apr 2022, 22:04
Great potential to add a little more depth to the game to make it last longer :)
Graphics are superb and the controls feel responsive, maybe adding a little bit depth with the "crafting" part would make this a hit! Good work!
Saryah
Saryah6 Apr 2022, 08:13
Very enjoyable and very fitting game for the theme. Such a cool concept overall, and the style is very nice. A great entry!
Zer0_Flash6 Apr 2022, 11:16
Love the concept and the game amazing
Fredrik Rosell6 Apr 2022, 11:24
I really like the mood. Looks great too. Well done!
neowhoru
neowhoru6 Apr 2022, 11:40
very interesting concept..but i was not able to move very long :D
ah and btw. nice to find other guys who use Rider too :D
PashaF6 Apr 2022, 11:56
It's very interesting game! But find boxes for a very long time...
ocwal
ocwal6 Apr 2022, 19:27
This was so scary. I died so fast before I got the hang of it. When I did it was really fun.
Would love to see more sound effects (what do the zombies sound like??) and maybe some music.
Graphics are great!
Ramil Dev
Ramil Dev6 Apr 2022, 20:40
Almost made it to round 6! I enjoy difficult games :). Nice work, impressive ammount and quality of models and vfx for a compo game.
bradur
bradur7 Apr 2022, 15:19
Cool that you managed such a large amount of 3D assets for a compo entry! It was very hard to gather wood since most of the boxes were so far away. I had a good laugh at the guy cowering in fear within his hovel.
pcoridan
pcoridan8 Apr 2022, 18:33
Controls felt good, loved the mood of the map. Would of been nice to have some background music. I wanted to play longer than the 3 waves, but I understand why you did that.

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