
Why Bother
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
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It's made that way because there isn't much gameplay beyond what's been shown during the first couple of rounds.
An average game takes around a couple of minutes and you can expect to lose around wave 3.
Good zombie spawns and crate drops can push you to wave 4 at best. Anything beyond that means you're extra lucky.
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After stumbling into an ancient cemetery you've found yourself surrounded by walking corpses.
All they want is to get a hold of that sweet, sweet brain of yours. Is that so much to ask?
You can only stay inside and hope that the fortifications on the shelter (that you just so happen to stumble across) will hold against the unending onslaughts of the dead.
They will not stop. They will make you join them.
The dead come in waves (and at very specific intervals, weird, huh?). After each wave you get some breathing room to walk around and, who knows, maybe gather some supplies to help you survive?
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Timer at the top displays the amount of time you have for *gathering supplies* comes or before *zombies get smitten by God*.
Zombies spawn at different locations (23 locations, spread all over the map) and move towards the *shelter*. Once their destination is reached they begin chipping away at the *armor*.
When the zombies are coming the player automatically retreats to the *shelter*. No further actions can be made while you're praying for Gods intervention.
If armor reaches zero - you're done.
After the zombies die player is free to move again and continue to *delay the inevitable*
Scattered around the map are *crates* that can be *opened* for a random amount of supplies (1-4 planks). Bring the *planks* back to the *shelter* to fix it up or to *add fortifications*
*Lightning* will sometimes strike random zombies during the onslaught phase. Don't rely on it to save you though.
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* Press LEFT MOUSE button to MOVE the PLAYER
* Press SPACE when near a CRATE to OPEN it.
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* Press M to MUTE the sounds
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* Walk over a PLANK to pick it up.
* E DROPS the PLANK that's being carried.
* Bring the PLANK to the shelter to improve it.
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* Game engine: Unity 2021.2
* Code was developed using JetBrains Rider.
* 3d models and textures were made using Blender 3.1.
* Sounds were generated using sfxr.me
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##### This is my first solo LDJAM! Good luck to those that are going to try to survive!
##### And always remember - struggling only makes it worse! :v:
The game is made especially difficult.
Don't expect to last more than a couple of waves.
It's made that way because there isn't much gameplay beyond what's been shown during the first couple of rounds.
An average game takes around a couple of minutes and you can expect to lose around wave 3.
Good zombie spawns and crate drops can push you to wave 4 at best. Anything beyond that means you're extra lucky.
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Description:
After stumbling into an ancient cemetery you've found yourself surrounded by walking corpses.
All they want is to get a hold of that sweet, sweet brain of yours. Is that so much to ask?
You can only stay inside and hope that the fortifications on the shelter (that you just so happen to stumble across) will hold against the unending onslaughts of the dead.
They will not stop. They will make you join them.
The dead come in waves (and at very specific intervals, weird, huh?). After each wave you get some breathing room to walk around and, who knows, maybe gather some supplies to help you survive?
-----
Game instructions:
Timer at the top displays the amount of time you have for *gathering supplies* comes or before *zombies get smitten by God*.
Zombies spawn at different locations (23 locations, spread all over the map) and move towards the *shelter*. Once their destination is reached they begin chipping away at the *armor*.
When the zombies are coming the player automatically retreats to the *shelter*. No further actions can be made while you're praying for Gods intervention.
If armor reaches zero - you're done.
After the zombies die player is free to move again and continue to *delay the inevitable*
Scattered around the map are *crates* that can be *opened* for a random amount of supplies (1-4 planks). Bring the *planks* back to the *shelter* to fix it up or to *add fortifications*
*Lightning* will sometimes strike random zombies during the onslaught phase. Don't rely on it to save you though.
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Controls:
* Press LEFT MOUSE button to MOVE the PLAYER
* Press SPACE when near a CRATE to OPEN it.
----
* Press M to MUTE the sounds
----
* Walk over a PLANK to pick it up.
* E DROPS the PLANK that's being carried.
* Bring the PLANK to the shelter to improve it.
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Gameplay footage:
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Tools used:
* Game engine: Unity 2021.2
* Code was developed using JetBrains Rider.
* 3d models and textures were made using Blender 3.1.
* Sounds were generated using sfxr.me
----
##### This is my first solo LDJAM! Good luck to those that are going to try to survive!
##### And always remember - struggling only makes it worse! :v: