
Summoners Rift
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Hello and welcome to Summoners Rift!
Changes
Made all the recipes unlocked immediately. Miscalculated the need for them to be locked :(
Intro
You are tasked with summoning as many delicious fruits as necessary to satisfy the hunger of the demons. It is rumored that upon arriving at the legendary Watermelon stage a glorious reward is given to the triumphant leader (who knows what that reward is though).
With your ever trusty bag of (practically) infinite Shrooms, Pears and Peppers you stride forwards by throwing (lobbing) them onto the summoning bowl (you can't get close as it is far too dangerous). If skill (and luck) deems it so that two of identical fruits hit each other - one of the demons will step in to replace those two delicious fruits with something better.
Also there is a shop with unlocks such as new recipes and upgrades to the size of the bowl and even fruit that are placed on to the bowl for each following game! Wowza!
Controls
RIGHT CLICK - Camera Movement
SPACE - Press and HOLD to charge up and increase the throwing distance
Tools Used
* Godot
* Blender
* JetBrains Rider
* Paint :blush:
Disclaimer
Balancing is wack at this point. Need some feedback regarding how well sized the fruit are and how the progression feels with the shop. :pray:
All models apart from the bowl were provided by Synty Studios.
Sounds are from OvaniSound