Hi everyone! This is my 6th attempt at Ludum Dare Compo and 1st time making a platformer game. I had a blast making it. And also got annoyed quite a lot, both making it and playtesting. So, I hope you will get at least half as annoyed as I was :P
There are 13 levels in total. All of them have a solution. Pay attention ;)
It's pretty decent and the platforming is very consistent. I'm not a huge fan of troll mechanics but once I noticed how to tell the fake blocks apart they weren't too bad to avoid. Very nice.
Neat platformer with some funny details sprinkled in, I got unfortunately stuck on the fourth level already. I might just have an extra smooth brain but couldn't get it (I figured out the sussy blocks and saw the arrow back, but nowhere to go for the finish). Wish there was a restart button in a game like this but otherwise the game feels good to play, nice work!
@bqq Thank you for playing and for your feedback! I totally forgot about reset button, my bad. The name of the level is a hint, try to drop down here or there ;)
@zimny11 Ah thanks for the tip, got to the next level with some trial and error, but started losing my sanity on the next level. Tight time limit and troll levels are just a cruel combination :D Love the parallax background btw!
Everything about it seemed polished / like it was working as intended. Difficulty ramped up really well and I never felt like the game was too unfair (it was just the right amount of unfair). Liked the graphics and sound the mute button was as great as it was terrible.
As much as I enjoyed the whole thing (I played through to the end and enjoyed every minute in a frustrated kind of way) maybe my favorite part was the intro screen..
A pretty solid game! Definitely achieves its goal of being a rage/troll platformer without being completely unfair. Appreciate the hints with the fake blocks and such. Music fits it perfectly too...
Solid troll platformer. I felt the lack of coyote time in level 5 a bit too much. Regardless, the presentation and hint to mario/kaizo with the tune is a nice touch.
@thaprofesional Thank you so much for your kinds words :) I'm really happy to hear that someone liked my sense of humor!
@belonzik Thanks for playing and for your comment!
@coderaurus Thank you! Maybe I did get over the board with difficulty on some levels, but all of them are doable, and some of them in more that one way :) I can't believe someone got the reference to Mario music!
Great job! It reminded me a bit of cat mario, and it managed to annoy me just as much. The movement felt pretty good and the 10 second timer was enough to get my heart pumping. Awesome music and art style as well!
I cannot overstate how much rage this game induced. It needed an "end this misery" button (not sure whether to kill the character or quit the game). 😡 Imposter blocks 😡 false flags 😡 mute button. Got to 11. 5/5.
@rob6566 Thanks for playing! Awesome suggestion with the "end this misery" button XD Also, what level 11? Real one, or the one game is "telling you"? Because in-game level numeration is also a troll and is incorrect on purpose :P
Got stuck at level 4 where I found two of the _pranks_ but no goalpost. Nice game, controls are a bit off (sliding off the edges) but other than that I like it. I put it on my _Play later_ list so may I'm going to revisit it sometime.
I've rated a lot of games so far, and this is one of the few that made me crack a big smile while playing-- and the first to do so before the game even started LOL. Love the intro screen, love (and also hate) the mute mechanic, platforming was annoyingly fun, and just the right amount of troll-y. Really solid entry. 5/5 in terms of humor, LOL. Congratulations on a great entry :)
Lastly, and I hate to do this, but just wanted to quickly plug my game for a rating as well (https://ldj.am/$303168). Any feedback would be appreciated as this was our first ever Ludum Dare. :D
@jamdong15 Thanks you so much for your comment! It means a lot to me that someone like my game! And do not worries, I always play games back for anyone that commented under my game :) It just takes me longer this time, since I have less free-time, in comparison to previous LDs.
@simon-rahnasto Thank you so much for your kind words! I'm really happy to hear that you enjoyed my game :)
And yes, most of the "bad" controls are on purpose (with exception jumping sometimes not working, that was not intended). Since this is first platformer I ever made, I knew making good controls will be hard, so I decided to embrace all this annoying things and turn them into game features ;)
That was.. annoying. You had me chuckling from the off. I like that it's not just a troll game and is actually a playable experience. Can't add more than others have said so I just say great entry.
@adjo Thank you for playing my game and commenting! Sorry, about the jump mechanic not working all the time (it is in the spirit of the game - annoying - but it is not intended).
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The name of the level is a hint, try to drop down here or there ;)
As much as I enjoyed the whole thing (I played through to the end and enjoyed every minute in a frustrated kind of way) maybe my favorite part was the intro screen..
Good job!
@thaprofesional Thank you so much for your kinds words :) I'm really happy to hear that someone liked my sense of humor!
@belonzik Thanks for playing and for your comment!
@coderaurus Thank you! Maybe I did get over the board with difficulty on some levels, but all of them are doable, and some of them in more that one way :) I can't believe someone got the reference to Mario music!
5/5
@zimonitrome And I love your comment ;) Thanks for playing.
Also, what level 11? Real one, or the one game is "telling you"? Because in-game level numeration is also a troll and is incorrect on purpose :P
@gagapete I agree, controls could be a bit better. For level 4, the level name is a hint ;)
Lastly, and I hate to do this, but just wanted to quickly plug my game for a rating as well (https://ldj.am/$303168). Any feedback would be appreciated as this was our first ever Ludum Dare. :D
@rolly Thanks! I'm happy to hear it :P
My first thought was "Hmm, should have added a grace timer on the jump", then I remembered the goal is to make it annoying -> Well done.
Then I thought "The jumping and movement is a bit floaty", then I remembered the goal is to make it annoying -> Well done.
At this point I get it, and it is glorious. Like this game has sus amongus tiles... And the freaking ARROW, it broke me.
This is one of my favorite compo games, I can't think of a single thing I would do differently. Everything is very cohesive and well put together! 🏆
And yes, most of the "bad" controls are on purpose (with exception jumping sometimes not working, that was not intended). Since this is first platformer I ever made, I knew making good controls will be hard, so I decided to embrace all this annoying things and turn them into game features ;)
How far did you manage to get?
I liked the easter egg with the music at the end.
Good stuff 🎱