*Your tribe's God is getting angry! How could you forget to pray to Him constantly?*
You and only you, the tribe's priest, can make the God satisfied. You should make Him pleased before the God destroys plants and barns full of corn. Grab a sheep and make a sacrifice on the altar! *Every 10 seconds* the mood of the God changes: he's happy, sad, angry and punishing. You better not to make him punish you.
Warning: game might lag at first. Also, we didn't have time to fix all bugs, but nothing gamebreaking should happen.
How to install: download the ZIP file, extract it to a location of your choosing, and run LD51.exe inside of the extractedfolder. Note that if a blue Windows Defender SmartScreen window pops up, you must click “More info” and then “Run Anyways” to start the game.
Controls:
W,A,S,D - movement
Space - jump
E (hold) - grab the sheep
P - pause
You better hurry because of the changing mood of the God! In order to make a sacrifice you need to put a sheep to an altar.
Your 3d art is good! I feel that your game would have been better without the 2d screens: maybe some simple 3d render of your assets with some text overlay would have been sufficient.
I'm not sure about the difficulty and the mood of the god. It seems that you really have to wander around for a long time without doing anything to loose. And when you play "right", the mood of the god don't have any impact.
Also, it seems that we can clone sheep by pressing E several times near a sheep!
Good job!
L
LDJam user 04 Oct 2022, 12:00
I like that there is giant dick on the first picture
I have no idea what the mood does, except that if the mood is puishing and you don't sacrifice the sheep for too long you lose. Graphics is cool but text could be prettier. Movement feels good.
@chocolat-endive Yeah, maybe it happens to be not so difficult as we thought of the game originally. It's for future improving. Thanks for playing our game!
@dod108 The mood is an indicator of how much time do you have until the punishing. It doesn't do anything. Thanks for playing our game!
A creative use of the theme, I like the simplistic but nice 3d aesthetic. And although bugs were found, nothing game breaking which is to be expected from a gamejam after all
The Environment is really nice, the 3D models in general are super cool. The gameplay itselfe is not very chalanging sadly, but i really liked the concept and story
Pleasuring god brought pleasure to myself. I am in love with the aesthetic of this game, with every image and texture, with every sound and every sentence. Praise the mighty god!
Love the confirmation when I went to replay. lol, like yes I'd love to remurder all my sheeps. The environment was good and I tried roaming around after completing everything.
This was surprisingly tense when I was on my 10th sheep and almost lost. I love the animation of the sheep incinerating and the usage of Ai generated art
The premise of the game is nice, altho I did not really found where the theme was. I felt like the map had more attention than the actually design, It was hard to get sheeps at a certain point and the god got angry very fast...
Fun premise, and there is some inherent fun to carrying the sheep to the altar and watching them burn, but I feel like it could use some more going on. There's no real obstacle stopping you from bringing the sheep other than a very generous timer.
I really like the low polygon sheep you have made! With the sound effect when I press E to lift it, it is really cute! The overall style of play is very humorous and light-hearted, I played it twice, I really enjoyed this game!
I think if you consider continuing to develop this game in the future, it would be very interesting to add interaction with the surroundings as the number of sacrifices increases, such as changing the environment, tribe size, adding different land types or geographical setting.
Poor sheep! I felt bad. I think it would be interesting to add some disturbance to the player's ability to fulfill the objective. For example, maybe the sheep break free if you hold onto them too long. Either way, solid entry!
@decipator Hi, the god is getting angrier every every 10 seconds, so that's the theme. Maybe we should've add some kind of countdown to make it more clear
Great game !! really good concept. Got stuck in middle for a while but figured out the way later. Awesome work for a limited time jam. You shoud go with this concept further. Please do check out my submission as well.
The 3D art is great. The intro sequence was good. Very easy to win with so many sheep nearby. I never even had to cross the bridge. A bit disappointed the lose is just a game over screen, I was hoping for some smiting effects. My game is also about keeping a god happy with sacrifices, nice to see similar ideas.
The graphics are very pretty! nice water shader, I like the mechanics to and the sounds, the laugh of the god is funny lol, the problems I see is pressing E while the wasd to move was a little hard and a turn-around camera it would be nice but in 3 days this is a great work, it really feels like a game and have a a lot of engagement, congrats!
It was sad to have to disintegrate all those poor sheep to appease god, but I still had fun making it through the game. Great work for making the game look so nice and play smoothly. Nice work!
I liked the 3D visuals and the humor. Sadly, in my case the game ran lagged most of the time, so I couldn't get the full experience. Besides that, the concept is simple and funny.
Comments43
I'm not sure about the difficulty and the mood of the god. It seems that you really have to wander around for a long time without doing anything to loose. And when you play "right", the mood of the god don't have any impact.
Also, it seems that we can clone sheep by pressing E several times near a sheep!
Good job!
@chocolat-endive Yeah, maybe it happens to be not so difficult as we thought of the game originally. It's for future improving. Thanks for playing our game!
@dod108 The mood is an indicator of how much time do you have until the punishing. It doesn't do anything. Thanks for playing our game!
What I liked :
- The graphics.
- The soud design.
- The sheeps !
Improvements:
- I had some performace issues running the game.
- It would be even better with some random events to disturb the player!
Good Job !
@whitenoize
@lorwon
@teawhydee
@cottonfloweryellow
@shogeku
@langit
Thanks to all of you for playing our game and feedback! We appreciate that! ❤
Game has a lags
Please give my game a try if you have some time!
Great effort! Keep up the work!
I think if you consider continuing to develop this game in the future, it would be very interesting to add interaction with the surroundings as the number of sacrifices increases, such as changing the environment, tribe size, adding different land types or geographical setting.
Very easy to win with so many sheep nearby. I never even had to cross the bridge.
A bit disappointed the lose is just a game over screen, I was hoping for some smiting effects.
My game is also about keeping a god happy with sacrifices, nice to see similar ideas.
I liked the world you built -- it's a shame I didn't get to explore it very much, would've been nice to have a few more alters!
@woahitsjeff
@sito
@bluesand
@sk-katea
@flowerbadger
@baylock
@plepletier
@someone
@leekanarchism
@dreamerflow
Thank you guys! You are amazing! Thanks for your time and feedback! 💓
Weirdly the first game I made in unreal was a game about collecting sheep.
There is a bug, where you can pick up again sacreficed sheep before it disappear, and it is still counted, so game can be compleated just one sheep.
I liked the 3D visuals and the humor. Sadly, in my case the game ran lagged most of the time, so I couldn't get the full experience.
Besides that, the concept is simple and funny.