
Adventures of a Lonely Pixel
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
------
##### First off, I want to apologize for how extremely buggy the game is. Just like last time, I didn't have the full 3 days free (in fact, I'd say I only had about a day and a half of usable time, and that includes sleep), but I figure it's worth putting out anyways.
##### Bugfixed version is HERE (the HTML5 one on this page). You can always play/download the original version with the itch.io link.
------
You're trapped! Find your way out of the digital prison, and be careful not to be caught moving when the scanner comes across!
------
Space to jump (hold longer for a higher jump!)
Space, Space to double-jump
Alt+F4 to quit
------
- Made player shot more visible (was practically impossible to see before)
- Fixed the player shot direction calculations (was previously impossible to shoot to the left)
- Tweaked the camera path to make it less jerky
- Made the shellies actually kill you like they were supposed to (forgot to set the collider to trigger :face_palm:)
- Fixed the camera for the final battle (you couldn't see where you were half the time)
- Moved a few level blocks around in the final battle so you could get back up to the top (it was just a little too high to jump)
Welcome to Adventures of a Lonely Pixel!
##### First off, I want to apologize for how extremely buggy the game is. Just like last time, I didn't have the full 3 days free (in fact, I'd say I only had about a day and a half of usable time, and that includes sleep), but I figure it's worth putting out anyways.
##### Bugfixed version is HERE (the HTML5 one on this page). You can always play/download the original version with the itch.io link.
------
You're trapped! Find your way out of the digital prison, and be careful not to be caught moving when the scanner comes across!
------
Controls
A/D or left/right arrow keys for movementSpace to jump (hold longer for a higher jump!)
Space, Space to double-jump
Alt+F4 to quit
------
Changelog
NOTE: The unchanged version is available at the itch.io link below, if you want to see it in all its original bugginess.- Made player shot more visible (was practically impossible to see before)
- Fixed the player shot direction calculations (was previously impossible to shoot to the left)
- Tweaked the camera path to make it less jerky
- Made the shellies actually kill you like they were supposed to (forgot to set the collider to trigger :face_palm:)
- Fixed the camera for the final battle (you couldn't see where you were half the time)
- Moved a few level blocks around in the final battle so you could get back up to the top (it was just a little too high to jump)