Adventures of a Lonely Pixel
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##### First off, I want to apologize for how extremely buggy the game is. Just like last time, I didn't have the full 3 days free (in fact, I'd say I only had about a day and a half of usable time, and that includes sleep), but I figure it's worth putting out anyways.
##### Bugfixed version is HERE (the HTML5 one on this page). You can always play/download the original version with the itch.io link.
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You're trapped! Find your way out of the digital prison, and be careful not to be caught moving when the scanner comes across!
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Space to jump (hold longer for a higher jump!)
Space, Space to double-jump
Alt+F4 to quit
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- Made player shot more visible (was practically impossible to see before)
- Fixed the player shot direction calculations (was previously impossible to shoot to the left)
- Tweaked the camera path to make it less jerky
- Made the shellies actually kill you like they were supposed to (forgot to set the collider to trigger :face_palm:)
- Fixed the camera for the final battle (you couldn't see where you were half the time)
- Moved a few level blocks around in the final battle so you could get back up to the top (it was just a little too high to jump)
Welcome to Adventures of a Lonely Pixel!
##### First off, I want to apologize for how extremely buggy the game is. Just like last time, I didn't have the full 3 days free (in fact, I'd say I only had about a day and a half of usable time, and that includes sleep), but I figure it's worth putting out anyways.
##### Bugfixed version is HERE (the HTML5 one on this page). You can always play/download the original version with the itch.io link.
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You're trapped! Find your way out of the digital prison, and be careful not to be caught moving when the scanner comes across!
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Controls
A/D or left/right arrow keys for movementSpace to jump (hold longer for a higher jump!)
Space, Space to double-jump
Alt+F4 to quit
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Changelog
NOTE: The unchanged version is available at the itch.io link below, if you want to see it in all its original bugginess.- Made player shot more visible (was practically impossible to see before)
- Fixed the player shot direction calculations (was previously impossible to shoot to the left)
- Tweaked the camera path to make it less jerky
- Made the shellies actually kill you like they were supposed to (forgot to set the collider to trigger :face_palm:)
- Fixed the camera for the final battle (you couldn't see where you were half the time)
- Moved a few level blocks around in the final battle so you could get back up to the top (it was just a little too high to jump)
Genres: platformer
Tools: Unity


Comments11
Other than that, quite fun for how little time you had to make it!