
Avoid Asteroid
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are on a journey through space and have to avoid all the dangers. Your capsule has a technical problem and stops after every 10 seconds. Use your booster engine wisely, make use of gravity assist and avoid those pesky asteroids!
Here’s a gif for your pleasure:
Development timelapse:
https://youtu.be/mXreYQxl4lg
* Press right mouse button to start a level.
* Hold right mouse button run your booster engines into the direction of your mouse.
* Press left mouse button to shoot.
* Alternatively, use the space button to run the booster or CTRL to shoot.
* For controller support, enable the post compo checkbox on the main menu.
* Use B to run the booster.
* Use A or RT to shoot.
* Space and Asteroids!
* 100% realistic orbital physics.
* In-Game music and crunchy sound effects.
* Multiple levels challenging your skills.
* Godot 3.5.1
* Aseprite
* Paint.NET
* Affinity Designer
* Bfxr
* Audacity
* FL Studio
I use my own Godot Base Code hosted here:
https://github.com/ZuBsPaCe/godot-base-code
* Post-Compo gameplay can be enabled on the main menu.
* Joypad controller support.
* 4 More levels!
* All levels display now clouds in the background, not just level one.
* Easy difficulty option.
Here’s a gif for your pleasure:
Development timelapse:
https://youtu.be/mXreYQxl4lg
How to play:
* Press right mouse button to start a level.
* Hold right mouse button run your booster engines into the direction of your mouse.
* Press left mouse button to shoot.
* Alternatively, use the space button to run the booster or CTRL to shoot.
* For controller support, enable the post compo checkbox on the main menu.
* Use B to run the booster.
* Use A or RT to shoot.
Features:
* Space and Asteroids!
* 100% realistic orbital physics.
* In-Game music and crunchy sound effects.
* Multiple levels challenging your skills.
Tech
* Godot 3.5.1
* Aseprite
* Paint.NET
* Affinity Designer
* Bfxr
* Audacity
* FL Studio
I use my own Godot Base Code hosted here:
https://github.com/ZuBsPaCe/godot-base-code
Post-Compo additions:
* Post-Compo gameplay can be enabled on the main menu.
* Joypad controller support.
* 4 More levels!
* All levels display now clouds in the background, not just level one.
* Easy difficulty option.