
BLOODKNIFE : KNIFE OF BLOOD
This game is from ldjam.com, which is currently unavailable.
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Use ranged attacks to defeat the goblin hordes from afar and then rush in to deliver the finishing blow and collect their blood to power up your BLOODKNIFE
SYNOPSIS
Getting paid to kill space goblins? Easy money for a vampire. So I took the job on Planet D3-AD without asking too many questions.
They didn’t tell me that the days on Planet D3-AD are only ten seconds long.
Well, I’m already here. Guess I’ll make the most of it... until the sun rises.
CONTROLS
* Press Shift to Dodge
* Tap Left Click to Attack
* Hold Right Click to Aim/Charge your Bloodknife
CREDITS
* Programmed by Herchey and TomatoLamp
* Art by TomatoLamp
* Music and SFX by GibberingTaylor
CHANGELOG
```
###CHANGE LOG (10/03/22 5:50 PM)
-Fixed bug with shop values
-Fixed project revision error (thanks Plastics SCM)
###CHANGE LOG (10/04/22 11:15 AM)
-adjusted main menu text
-fixed bug making weapon upgrade effect invisible
-adjusted shop values
-adjusted bug allowing enemies to spawn inside eachother
-adjusted prefab spawner values
-adjusted position of enemy spawners
-adjusted enemy values
-fixed quit game button on gameover screen
-fixed bug preventing player damage cooldown from activating
-fixed bug preventing player damage feedback from activating
###CHANGE LOG (10/05/22 06:42 PM)
-locked the framerate at 60 fps to prevent a bug where enemy hitboxes didn't register on 144hz monitors
```
SYNOPSIS
Getting paid to kill space goblins? Easy money for a vampire. So I took the job on Planet D3-AD without asking too many questions.
They didn’t tell me that the days on Planet D3-AD are only ten seconds long.
Well, I’m already here. Guess I’ll make the most of it... until the sun rises.
CONTROLS
* Press Shift to Dodge
* Tap Left Click to Attack
* Hold Right Click to Aim/Charge your Bloodknife
CREDITS
* Programmed by Herchey and TomatoLamp
* Art by TomatoLamp
* Music and SFX by GibberingTaylor
CHANGELOG
```
###CHANGE LOG (10/03/22 5:50 PM)
-Fixed bug with shop values
-Fixed project revision error (thanks Plastics SCM)
###CHANGE LOG (10/04/22 11:15 AM)
-adjusted main menu text
-fixed bug making weapon upgrade effect invisible
-adjusted shop values
-adjusted bug allowing enemies to spawn inside eachother
-adjusted prefab spawner values
-adjusted position of enemy spawners
-adjusted enemy values
-fixed quit game button on gameover screen
-fixed bug preventing player damage cooldown from activating
-fixed bug preventing player damage feedback from activating
###CHANGE LOG (10/05/22 06:42 PM)
-locked the framerate at 60 fps to prevent a bug where enemy hitboxes didn't register on 144hz monitors
```