
BackroomsBreak - Alpha version test v0.1
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BackroomsBreak - Alpha version test v0.1
Game conditions:
- The monster follows you in a fully procedurally generated labyrinth
- It gets your position every 10 seconds, wherever you are, so keep moving
- When it sees you directly it disregards the timer and comes at you
- You need to manage your willpower and flashlight battery, both decrease every 10 seconds
- If you run out of willpower, you won't be able to move or attack
- Only the rooms are lighted up, corridors are dark
- Find loot boxes behind breakable walls and in offices (almost everything is breakable :))
- Lootboxes contain coffee (sustain willpower) or batteries (power up your flashlight for dark corridors)
- Reach the exit to win the game
Software
- Unreal Engine 5.0.3
External Assets
- Hammer
- Freesound CC0
- one nostalgic sound from Prince of Persia 1989
- Quixel Bridge Megascan textures
I opted out of graphics because I didn't create most of the textures, and out of humor because it is a horror :)
Game conditions:
- The monster follows you in a fully procedurally generated labyrinth
- It gets your position every 10 seconds, wherever you are, so keep moving
- When it sees you directly it disregards the timer and comes at you
- You need to manage your willpower and flashlight battery, both decrease every 10 seconds
- If you run out of willpower, you won't be able to move or attack
- Only the rooms are lighted up, corridors are dark
- Find loot boxes behind breakable walls and in offices (almost everything is breakable :))
- Lootboxes contain coffee (sustain willpower) or batteries (power up your flashlight for dark corridors)
- Reach the exit to win the game
Software
- Unreal Engine 5.0.3
External Assets
- Hammer
- Freesound CC0
- one nostalgic sound from Prince of Persia 1989
- Quixel Bridge Megascan textures
I opted out of graphics because I didn't create most of the textures, and out of humor because it is a horror :)