You are Alex, a child lost in a drone ware house and for to play a game where to make point they must be inside the circle every 10 seconds and depending of the number of drone also inside the circle they score. But the drone try to run Alex of the platform... To help them, Alex have a gun, but it's to big for them, they get send flying each time they fire it. But could it be an adventage ?
__How to play__:
The game is seperated in 9 waves, each wave long for 10 seconds
At the end of each wave if Alex is inside the circle you make points for each Drone inside the circle.
If you fall from the platform the current wave end directly.
The drone try to push you out of the platfrom.
__Tips__ :
- Fire to Move quickly and avoid getting stuck/push by enemies
- Try __Not to Kill__ enemies it will be less point on scoring time
__Controls__: (Controller recommanded)
Move: Left Stick / RMB
Fire: A Button / LMB
Pause/How to play: Start button / Escape
__Edits__:
I made a tiny change to enemies movement and improve their strength + add full Mouse control + Sound Levels adgustement
I was never able to get a handle on shooting and using the reverse momentum to keep me on the platform, but it was a hell of a lot of fun to try. I love the graphics too!
Like the clean and polished look of the UI integrated into the arena! It definitely takes a bit to learn how to think/shoot in reverse, but a fun exercise
Easy to understand hard to do dominate. Interesting control system, maybe some polish will be nice to compensate. And I suggest maybe easier enemies in the first stages to handle the controls and fell the satisfaction of killing!!
I like the whole high-knockback movement game, and the art was very interesting. For some reason the robots gave me battle bots vibes. My only complaint was the alternate movement was not a very powerful alternative to simply shooting your way in the direction you wanted. At which point I was just constantly shooting and if I happened to hit an enemy nice. I feel like I missed something, but still good game, was quite entertaining!
Really feel like Sumo sport from the future! I like the graphics it's simple but elegant. Maybe we could have better control, as the game is quite into the action, I was confused by the use of the mouse first. Keep going !
Actually, didn't realise there is a movement option at all since it felt like you just need to use the gun to move around :D
The idea is interesting, but requires polish. Some small wiki on the robot types, maybe more weaponry or some kind of help, more obvious feedback to what happens when you're out of circle when the 10 seconds hit the mark...
That was a lot harder when I realized points came from not blowing them up. I liked the explosions, sound, and that there were differences in the enemies. Nice job!
I love the idea of this! It really has the potential to be built into something a lot more in depth. Definitely fun but also quite hard. Great submission
This was fun! I enjoyed watching alex bump around and enjoyed the shooting to move controls I had no problem controlling it. I didn't understand I wasn't supposed to kill them all right away but then read the instructions and understood better :).
sound effects are a bit loud but the game in general is nice, i wish enemies would kill you and you could move as well but that's a complete other game soooo idk, well done ahah
Comments22
but killing the enemies is not the goal, the goal is to have as much enemy inside the circle every 10 sec to score the max point.
@chromaphase, @stvup thanks you for playing and your comments :)
The idea is interesting, but requires polish. Some small wiki on the robot types, maybe more weaponry or some kind of help, more obvious feedback to what happens when you're out of circle when the 10 seconds hit the mark...
Keep it up 👍