
Celestial Survivors
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Celestial Survivors takes inspiration from Vampire Survivors, Ikaruga and Geometry Wars
You are the captain of a ship caught in a space-time rift. You find yourself alternating between two different phases of reality every 10 seconds. You can be hit by enemies of either color, but your weapon systems can only damage enemies of the same color.
http://www.wyattcheng.com/games/CelestialSurvivors/
CONTROLS:
* Mouse click to move. That's it!
* (Post-Jam update) Added controller support at a friend's request.
I was originally trying to enter into the COMPO category but was not able to put the final spit and polish on so entering as a JAM. Entry follows all COMPO rules except it was done in 72 hours instead of 48. Post-Jam I also changed the initial tutorial from "Avoid enemies of the opposite color" to "Weapons can't hurt enemies of the opposite color" based on comment here.
Tools Used
* Unity
* Blender
* Photoshop
* Visual Studio
* BFXR
* LMMS
* Sourcetree
You are the captain of a ship caught in a space-time rift. You find yourself alternating between two different phases of reality every 10 seconds. You can be hit by enemies of either color, but your weapon systems can only damage enemies of the same color.
http://www.wyattcheng.com/games/CelestialSurvivors/
CONTROLS:
* Mouse click to move. That's it!
* (Post-Jam update) Added controller support at a friend's request.
I was originally trying to enter into the COMPO category but was not able to put the final spit and polish on so entering as a JAM. Entry follows all COMPO rules except it was done in 72 hours instead of 48. Post-Jam I also changed the initial tutorial from "Avoid enemies of the opposite color" to "Weapons can't hurt enemies of the opposite color" based on comment here.
Tools Used
* Unity
* Blender
* Photoshop
* Visual Studio
* BFXR
* LMMS
* Sourcetree