Ludum Dare #51compo
Clocktower
Every 10 seconds 1/6 of a minute passes.
In most places that's true, but not at the accursed clock tower. Will you find your way up the tower and uncover its mysteries?
In most places that's true, but not at the accursed clock tower. Will you find your way up the tower and uncover its mysteries?



Comments18
Both color paletes are great, character movement feels controlable x)
But ... who's this man at the top ?
Nice entry, good job!
I could easily see this continue as a larger project, perhaps a section with 3 different palettes instead. I loved the clever way of hiding platforms in plain sight, and the opening "Right place, wrong time" reveal was a brilliant way to showcase that.
I almost wish there was some 60 BPM music (with the ticking as part of the beat) to go along with the gameplay. The ticking all on its own can be a bit annoying. Imagine the ticking gets louder and louder the closer you are to that ten second mark, and then BLAM! the colors shift.
All around, wonderful job! I really liked this one.
I think that the player physics could be improved, as it seems a bit difficult to control. I think the player might decelerate too quickly when stopping moving while in the air, but I'm not really sure what the solution would be.