This is a dungeon-like game where its dfficulty increases every 10 seconds. Yes it is the only thing I managed to think of. Also enemies are intentionally made to be able to phase through walls.
Nice visual . Maybe next time add some free royaltie filler audio to make the game just a bit more engaging even if u don't make the sound yourself . They are some pretty good librairie online you can buy or use for free . For the gameplay itself I don't know if I do something wrong but I cannot swing in any other direction than left and the sword glich through enemy without damaging it so I could not try too much the game without dying or becoming frustrated .
@ginahe Thanks for the feedback! The sword glitch happens if by default the sword is already in contact with the enemy, I also found it frustrating but not enough time lol
@dod108 ty! The attack being slow was actually on purpose, but the responsiveness issue was a bug I did not have much time for(sorry) and the quit button was umm
I like the visuals of this one and the idea of increasing difficulty with time :) I had some issues with not being able to determine if my attack hits the enemy, I can imagine this being a very fun game with a little polish though!
I agree needs some sounds and maybe a block mechanic. Its very smooth and I like the simplistic look of the cube with a sword. I didn't see a way to exit the game menu. Nice work over all!
guys sorry for the glitch with the swords, but if you dont want that to happen, make sure that your sword is not within the hitbox of the enemy and it should register well
I thought it was pretty simple! But it's better than doing nothing, right? hahaha I also had very little time to develop a game, but I managed to make a very simple game in the last hour! The important thing is to participate, congratulations on the submission!
The game feels unfinished, like you ran out of time or something, wish the sword could rotate and maybe more enemies with different mechanics? good gameplay loop though, hope you had fun making it at least!
Cool idea, and nice mood set up by with the lights.
I think the collision detection works bad on the sword, like if the sword hitbox is already in the enemy hurtbox and you attack it does nothing, so have to do weird jiggles in front of them and sometimes it deals double or triple damage too.
NOTE: I played the one in the Itch.io link. Nice game. The post processing effects were well done, and really improved the mood of the game. My main complaint is that the sword's hit spot wasn't exactly where I initially thought it was, so it took a while to get used to. The only other thing is I think the arrows/quarrels are a bit fast and hard to dodge, and the enemies tend to get stuck on and/or shoot each other. I only made it to level 2, but a little variation with the enemies / weapons / gameplay would be nice. But overall, good job, I'm sure it'd turn out way better given more time!
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You forgot to include quit button in the menu.
Keep going, after some improvements it could be a fun simple game!
The attack being slow was actually on purpose, but the responsiveness issue was a bug I did not have much time for(sorry) and the quit button was umm
me forgetting
I had some issues with not being able to determine if my attack hits the enemy, I can imagine this being a very fun game with a little polish though!
I think the collision detection works bad on the sword, like if the sword hitbox is already in the enemy hurtbox and you attack it does nothing, so have to do weird jiggles in front of them and sometimes it deals double or triple damage too.
Nice game. The post processing effects were well done, and really improved the mood of the game.
My main complaint is that the sword's hit spot wasn't exactly where I initially thought it was, so it took a while to get used to. The only other thing is I think the arrows/quarrels are a bit fast and hard to dodge, and the enemies tend to get stuck on and/or shoot each other. I only made it to level 2, but a little variation with the enemies / weapons / gameplay would be nice. But overall, good job, I'm sure it'd turn out way better given more time!