
Ludum Dare #51compo
Defend The Orb
Defend The Orb!
How to play:
You must place hexagon defenders around the orb to keep it safe from enemies. Once you are ready click "Start" and the enemies will come. Every 10 seconds the game pauses and you can purchase more defenders and move existing ones around the board to better defensive positions.
The game is very unfinished (didn't even have a full 7 hours to work on it) so I'm sorry that it's not very balanced, not much strategy, incomplete visuals, and no audio :(
I hope to work on it some more in the future, so please let me know if you think the general idea is solid or not.
Thanks for playing!
How to play:
You must place hexagon defenders around the orb to keep it safe from enemies. Once you are ready click "Start" and the enemies will come. Every 10 seconds the game pauses and you can purchase more defenders and move existing ones around the board to better defensive positions.
The game is very unfinished (didn't even have a full 7 hours to work on it) so I'm sorry that it's not very balanced, not much strategy, incomplete visuals, and no audio :(
I hope to work on it some more in the future, so please let me know if you think the general idea is solid or not.
Thanks for playing!
Comments4


mstrp3 Oct 2022, 17:06
I like the concept here. The graphics are clean and the game is relatively easy to understand. It is a bit "snowbally" however. The difficulty doesn't seem to increase over time and once the screen is filled with "turrets" nothing gets even near the core. At least not for the time that I played. Over all very well done in 48h!

Cobear253 Oct 2022, 21:28

bloodyaugust4 Oct 2022, 18:53
Great entry! I won't mention the things you already know, so here's some stuff you and others haven't discussed:
- I think it'd be nicer UI-wise if the turrets didn't push others until placed
- Some indication that drag-n-drop is the mechanic for placing turrets would be great
- Scaling the difficulty further would offer more room for replayability
I got to score 300 on 69 hp, :tada:
- I think it'd be nicer UI-wise if the turrets didn't push others until placed
- Some indication that drag-n-drop is the mechanic for placing turrets would be great
- Scaling the difficulty further would offer more room for replayability
I got to score 300 on 69 hp, :tada:



That said, I didn't find any other strategy that worked outside spam the surrounding with a little of everything...