A simple game for ldjam. No deeper meaning implied. Your job is to take things and throw them into the box before the timer runs out. Fill the boxes and send them off to wherever the belt takes them every 10 seconds. Try and see how far you can get!
Fun little game! Very satisfying to pack things into boxes. I did have a couple issues where things wouldn't go through the top of the box, and sometimes it felt like I was dropping things when I shouldn't have. Besides that, very cool!
Great idea! Very lighthearted and casual, however I had some difficulties putting items in the box. There seemed to be an invisible hitbox just on the edge that stopped me from putting items into the box.
the background sound made the task so much more immersive LOL, I liked how simple the game was, though i wish the act of packing was more satisfying and neat, sometimes objects would just fly everywhere due to physics and bounciness? Anyways, it was a relaxing experience :D
really nice environment and a fun idea, but the controls were a little frustrating. I could never get those black boxes packed. They would just float above the open shipping box. For a bit I thought I was missing some control for depth. But it looks very nice and is still fun to play.
Well polished visually, great 3D models! The physics where a little nerving sometimes, but I guess is part of the fun too. We had a similar idea of packing things, check out our game if you want! Good Job!
I dont know why but she kick me out. I was so quick! Maybe I missed something xD Nice game, remind me of the trend "Packing" everywhere these times. But the sound wasn't relaxing like the game xD. Good job!
It's a short fun game. However, the control does need some adjustment and polishing. The box closing is a little bit awkward when it just left behind the stuff that you have already thrown in. Anyway, it's a great entry that is really worth a try.
The game looks great and the sound effects are satisfying. The physics makes the objects fun to interact with. The packing process feels relaxing in a way. Well done!
Cool game. I wish there was a bit more to it but the graphics were nice, the physics were stable and I liked both of the endings. I laughed when I got the good ending. Overall great entry.
Very well implemented. Game runs very smoothly in Firefox, not so much on Safari. I like the implementation. I too thought a conveyer type game would fit the theme very well. The graphics are really good, the audio fits fine and the fun-factor is high. Simple and works. Managed to hold large items in a certain position before the next ones fell down. they landed onto of the held item, and I could put all items into the box at the same time, fun workaround :)
The background and the play area looked really nice ! Your 3D art are pretty awesome.
The gameplay is however tedious really fast.. It wasn't even hard most of the time. I finaly got kicked out even though I was successful with every packet, don't know why.
You really need to display the score when the game is over. I would like to share it here but I didn't see it when the game finished. And it's impossible to know if we are late or if you do it good. It's maybe a surprise at the end but I was clearly lost during my games.
I don't know about the room on the table, but grab multiples objects when you take the one under the others, I found that was a good point.
Lots of physics problems with objects which say "adios" before fly during an eternity, but it's a part of the fun. ;)
But rotate an object and see all objects become crazy, it's difficult to know if there is a good way to do (Or if we should force all time).
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I was able to pacakge the objects well (I think) but I was fired "randomly"?
Cool entry here!
I tried several times, but couldn't trigger the "good" ending.
Good job on your entry.
The gameplay is however tedious really fast.. It wasn't even hard most of the time. I finaly got kicked out even though I was successful with every packet, don't know why.
Keep on doing !
Well done!
I don't know about the room on the table, but grab multiples objects when you take the one under the others, I found that was a good point.
Lots of physics problems with objects which say "adios" before fly during an eternity, but it's a part of the fun. ;)
But rotate an object and see all objects become crazy, it's difficult to know if there is a good way to do (Or if we should force all time).
Good work by the way. I like the good ending !
Nice game!