Elementalist

by po-1
co-authored: @alfla, @muluoz
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★4.00
Audio★★★★★★★★★★3.00
You will play the role of a elementalist, use water, fire, grass and air elements to synthesize skills, defeat all enemies and win!

Every 10 seconds

The game makes a round judgment (including movement, attack, and element resource acquisition) every 10 seconds. You need to use elemental synthesis skills with different characteristics to attack the enemy within 10 seconds, plan routes, and move to obtain elemental energy.

Resource acquisition

When the protagonist moves to the plot, he can obtain the resources of the corresponding plot element. Every 10 seconds (one round), the player can obtain 10 air elements.

Element synthesis

There are a total of 4 elements in the game, water, fire, grass, and air, which correspond to the 4 types of terrain in the game. The protagonist can use the three elements of water, fire and grass to synthesize a total of 7 skills. The fire element is biased towards destruction; the water element is biased towards movement; The grass element is biased towards control, while the air element can be converted into any element at a ratio of 20:1.

Controls

use the left mouse button to click to release element synthesis skills; use the right mouse button to select the plot to move; WASD moves the perspective1.png

P.S.

Hello everyone!😄 This was the first time the 3 of us participated in LD and it was great to meet so many developers and designers. * source of creativity. The starting point at the beginning was to let the player go through the process of building and then attacking every 20s, and then it evolved into a round (determination) every 10s, and the player needed to plan the route and attack within 10s. The gameplay of element synthesis refers to MAGICKA and DotA. * This time is very tight! We failed to improve many things, including enemy health display, ranged enemies, game interaction and game value balance. Sorry for the bad experience. * Thanks for playing! have fun! We look forward to your feedback and suggestions!

Comments5

Chris Covert3 Oct 2022, 20:28
I like the concept of the game and the art style is very appealing. Definitely some game play aspects to work on, but you only have so much time 😄
StrictPeak
StrictPeak4 Oct 2022, 07:10
Very cool game for a jam. I like the fusion of the elements and how you get different spells depending. Graphics are super cute and well, all holds up really cool. Would love an expanded version with enemy variations!
projectcolorball6 Oct 2022, 12:54
正交视角的战旗游戏啊,元素结合的想法很有意思!好厉害的作品!(求互投)
MoebiusMeow
MoebiusMeow3 May 2023, 10:53
从LD53的《彼岸TheOtherShore》来的!我也参加了LD51不过没发现这个游戏,评分数不够太可惜了。

正交视角战棋有我很喜欢的游戏Wakfu,所以我一看这类游戏就很感兴趣(更何况这个美术风格也接近)。虽然交互打磨得不太细致但是静态的界面设计超酷的!

+ 机制上稍微有点不太清晰:敌人的行动顺序、范围都不太清晰;
+ 疑似敌人有锁定机制能打断玩家的连续移动?不太清楚
+ 技能合成很有趣,不过要一个个试出来;草元素因为机制不太清晰的问题感觉不太好用x
+ 气元素转换的UI有点不直观,一开始我没细看介绍,还以为这个标在血量旁的数字是分数呢

不过最大的优点是美术真的很亮眼!而且作为初次LD的作品已经很出色了
Po-1
Po-1author3 May 2023, 12:30
@moebiusmeow 非常感谢评论哈哈,这也算是我第一次做战棋,很多设计上都比较稚嫩,交互和指引方面确实也是我们的老毛病了hh。大佬你做的游戏都非常的棒😄。后续努力做出更棒的游戏,如果有机会交流甚至合作那就更棒了,一起加油

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