Elementalist

Elementalist

This game is from ldjam.com, which is currently unavailable.
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overall: 3.00
fun: 3.00
innovation: 3.50
theme: 3.50
graphics: 4.00
audio: 3.00
You will play the role of a elementalist, use water, fire, grass and air elements to synthesize skills, defeat all enemies and win!

Every 10 seconds

The game makes a round judgment (including movement, attack, and element resource acquisition) every 10 seconds. You need to use elemental synthesis skills with different characteristics to attack the enemy within 10 seconds, plan routes, and move to obtain elemental energy.

Resource acquisition

When the protagonist moves to the plot, he can obtain the resources of the corresponding plot element. Every 10 seconds (one round), the player can obtain 10 air elements.

Element synthesis

There are a total of 4 elements in the game, water, fire, grass, and air, which correspond to the 4 types of terrain in the game. The protagonist can use the three elements of water, fire and grass to synthesize a total of 7 skills. The fire element is biased towards destruction; the water element is biased towards movement; The grass element is biased towards control, while the air element can be converted into any element at a ratio of 20:1.

Controls

use the left mouse button to click to release element synthesis skills; use the right mouse button to select the plot to move; WASD moves the perspective

P.S.

Hello everyone!:smile: This was the first time the 3 of us participated in LD and it was great to meet so many developers and designers. * source of creativity. The starting point at the beginning was to let the player go through the process of building and then attacking every 20s, and then it evolved into a round (determination) every 10s, and the player needed to plan the route and attack within 10s. The gameplay of element synthesis refers to MAGICKA and DotA. * This time is very tight! We failed to improve many things, including enemy health display, ranged enemies, game interaction and game value balance. Sorry for the bad experience. * Thanks for playing! have fun! We look forward to your feedback and suggestions!
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