Eleventh Second

Eleventh Second

This game is from ldjam.com, which is currently unavailable.
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overall: 4.24
fun: 4.21
innovation: 3.62
theme: 4.10
graphics: 4.60
audio: 4.37
mood: 4.33

Overview


Play as Nekoro, a time-traveling ninja cat of justice. The evil Doctor Kikai has planted a mega-bomb at the top of the city clocktower, and you must scale the tower to defuse it. With only seconds until the detonation, you must use your Timestepper to steal a few extra seconds.

This is a direct sequel to my LD50 submission, Eleventh Hour. If you're interested, you can check that one out too!

If you start losing sound effects, try restarting the game! PyGame has a limited number of sound channels, and I accidentally leak one with every restart when I start playing wind noises. Game jam code!

:joystick: Download the game (Windows) :joystick:



Controls


- Mouse: Use your grappling kunai
- R: Reset

Credits


Made by me for the 48-hour compo. Some of the assets resemble ones from the "prequel" (like the player poses), but everything in the game has been made from scratch for LD51.

- Framework: PyGame/Python
- Art: Paint.NET
- Audio: SFXR, Audacity, my Casio keyboard
- Fonts: Alef, Voyager, SevenSegment, a couple others that I rasterized and can't remember for sure...

Special Thanks


Games are made "from scratch," but they're not made in a vacuum. Here are a few games I used for inspiration:

- Hollow Knight: The main character's grappling movement was at least partially inspired by Hornet.
- Celeste: When designing the particles, I was thinking of the gondola scene where you float a feather with your breath. I also highly recommend the pixel art tutorials by these guys!
- Lazerstorm: Former ScoreSpace jam winner. I used some of the explosions as reference.
- My own games: I borrowed the tutorial style and vertical runner concept from Luminary and the subject matter from Eleventh Hour.
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