
Eleventh Second
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Overview
Play as Nekoro, a time-traveling ninja cat of justice. The evil Doctor Kikai has planted a mega-bomb at the top of the city clocktower, and you must scale the tower to defuse it. With only seconds until the detonation, you must use your Timestepper to steal a few extra seconds.
This is a direct sequel to my LD50 submission, Eleventh Hour. If you're interested, you can check that one out too!
If you start losing sound effects, try restarting the game! PyGame has a limited number of sound channels, and I accidentally leak one with every restart when I start playing wind noises. Game jam code!
:joystick: Download the game (Windows) :joystick:
Controls
- Mouse: Use your grappling kunai
- R: Reset
Credits
Made by me for the 48-hour compo. Some of the assets resemble ones from the "prequel" (like the player poses), but everything in the game has been made from scratch for LD51.
- Framework: PyGame/Python
- Art: Paint.NET
- Audio: SFXR, Audacity, my Casio keyboard
- Fonts: Alef, Voyager, SevenSegment, a couple others that I rasterized and can't remember for sure...
Special Thanks
Games are made "from scratch," but they're not made in a vacuum. Here are a few games I used for inspiration:
- Hollow Knight: The main character's grappling movement was at least partially inspired by Hornet.
- Celeste: When designing the particles, I was thinking of the gondola scene where you float a feather with your breath. I also highly recommend the pixel art tutorials by these guys!
- Lazerstorm: Former ScoreSpace jam winner. I used some of the explosions as reference.
- My own games: I borrowed the tutorial style and vertical runner concept from Luminary and the subject matter from Eleventh Hour.