« Elite Rusher » is an Action / Shooter / Survival game with pixel art graphism. You control a character that need to protect his house and survive to many wave of mobs knowing that every 10 seconds, an elite mob will spawn.
How many time you will survive ? ... Or will you perish ?
This part will help you understand mechanics of the game. You can avoid it if you want to discover the game by yourself.
* There is a total of 50 waves with increasing diffculty. * A wave is finished when a certain amount of mobs are killed. * The player win experience by killing mobs. * There is a total of 30 levels. * Each level up of the player make him stronger (he wins alternatively an improved rate of fire, a better range of his weapon and a gain of movements speed) * Each 10 seconds, an elite mob appear * From the wave 5, the elite mob becomes stronger (more health and he can fire on the player) * From the wave 10, the elite mob becomes even stronger (more health, better speed) * From the wave 10, the house gets a health regeneration every 10 seconds * During each waves, undeads mobs appears faster and becomes more resistants.
Will you survive? Let's play Elite Rusher to know it!
i wanted to play a bit more of this game to see if i was missing anything but the controls were kinda awkward for me, constantly having to hold down the right trigger got tiring really fast, i did like the idea of the house tho that was nice
@save-sloth-studios I don't know what you mean about awkward controls. That was for me the best solution to be able to move, fire and aim at the same time. But I'm curious to know why it can be difficult or weird for some players.
@akadream maybe awkward isnt the best word for it, i just think the game wouldve been more or less the same if the player fired automatically instead of having to hold down the trigger the whole time, but it could just be my hands
@save-sloth-studios Ok, I see what you mean. Maybe in future version of the game. That would be nice to have an upgrade on a certain level with which the player will be able to fire automatically. I'm taking note of that point.
I agree with @save-sloth-studios just letting the character autoshoot would really help, I felt that the controls were a bit difficult for my hands.
Just and advice, don't hesitate to put a screenshot of your game on this page. Since you managed to make some pretty art, it would help attracting people that could be interested in playing your game.
The game work well, and I have'nt spotted any bug or glitch.
Fun Shooter! I liked the idea that keeping the house alive meant you can continue to respawn, really cool idea! It could have used a larger variety of shooting modes/upgrades, but leveling up increases distance (and damage?) was pretty cool! Good Job!
Enjoyable game, I liked the fact that the house respawns you while it's still standing. the controls were a bit awkward on mouse and keyboard as the aiming circle is always a fixed distance from the player which feels sluggish with a mouse. Lovely pixel art!
Hi ! The graphics are really cute and the game is cool.
However I have one advice if you want to improve your game. I had some issue with the aiming because the mouse pointer is not always brought back at the center of the screen. Maybe you can had something that will keep the mouse pointer at the center of the screen ? It could really help the aiming.
However I really liked you game.
Liked the fact that there is a short story !
Good job :)
J'ai compris que tu étais Français, en gros ils disent que les touches sont bizarre car ton clavier a toi est en azerty, nous on l'a en qwerty. Ce qui fait que les touches ne sont pas placées telles que tu les avaient prévues.
@thedude3600 Thanks for your comment. I would like to implement a larger variety of shooting. In the future I would like to improve the game adding a lot of feature and varieties to make the player feels that each game is different.
@darkmax14 Yeah, I know that controls are a bit weird with mouse/keyboard because I developed the game using AZERTY instead of QWERTY. There is also a problem with the mouse cursor which can go out of the window. I'll work a lot to improve controls.
@lorwon Same thing here for the controls. I'm working on it !
One bad point : THE MUSIC , but for a 72hours created game , that's a huuuuge YES for me
Bisous