Eucalyptus

by coderah
Overall★★★★★★★★★★3.64
Fun★★★★★★★★★★3.07
Innovation★★★★★★★★★★4.46
Theme★★★★★★★★★★3.36
Graphics★★★★★★★★★★3.75
Audio★★★★★★★★★★2.77
Humor★★★★★★★★★★2.71
Mood★★★★★★★★★★3.75

Eucalyptus is a sad game about dogs, moms, and memory. 🥲


For this theme, rather than introduce an element every 10 seconds, we thought it would be fun to make a player *lose* something every 10 seconds. In Eucalyptus, your character loses memories 10 seconds after she gains them, though scent can help her retain memories for longer.

The version we’re sharing here is a demo - we designed 7 days of gameplay & only successfully built a single half day 😂 We plan to continue building out the full version soon.

Team:


1. Alex! Tech + UX/UI

*Technical wizardry up the wazoo, a walking talking coding bonanza, got a little too lost in his homebrew scripting system that we didn't actually end up needing lol oops*

2. Ellie! Creative + Gameplay Design

*Endless fountain of stories, terrifying wielder of whiteboards, spent too much time wandering around the neighborhood with a camera and not enough time writing dialogue*

3. Pickles! Dog

*He has the best snoot*

Concepts:


- Memory as inventory
- Node graphs for memory mapping
- Branching dialogue with memory contingencies
- (eventually) Open world exploration
- (eventually) Path-dependent endings

Full Version - Ending:


In our full concept for the game, the goal is to find out as much as you can about why the character is losing her memory by the end of 7 days. The specific actions you take and memories you decide to save will unlock a collection of cut scenes unique to your journey, so every player ends the game with a different slice of story.

We did make 10 cut scenes (!) for the ending, with 5-7 toggle-able elements of "clarity" each - we just didn't finish making all of the adventures you'd need to have to unlock said cut scenes. (Yet.)

We want to aim for a player to be able to unlock about 5 or 6 cut scenes in one play-through because we love a game with good replayability.

Visuals:


We realized Friday around 10PM that neither of us really could make good enough art for this game from scratch. That's why we settled on a visual style that uses POV footage and a real-time rotoscope-ish shader.

Music:


Ellie did write an original song for the game, though it didn't have a home in the demo levels we completed this weekend. So we threw it over the credits :)

Testing:


We uhhhh never tested this all the way through so... hope it doesn't cause your computer to self destruct or anything

Story Logic:



😵‍💫😵‍💫😵‍💫

Comments12

DileriumL
DileriumL4 Oct 2022, 00:22
Never seen game like that. Very original idea
goody4 Oct 2022, 00:40
Really neat idea. I miss pickles now
saintchristopher777
saintchristopher7774 Oct 2022, 01:28
LOVE the ideas and concepts here! Would def take a ton of work to finish the whole thing, but seems worth it. Also, the visuals reminded me of the FMV in games fad in the mid 90s (but much better, obv)! :-D

Great work! Would love to play the 7-day version if you finish it!
Coderah
Coderahauthor4 Oct 2022, 01:52
Thanks everyone! Pickles is really excited about all the positive comments
Linnea Isaac4 Oct 2022, 04:29
Of course, you didn't get to get the whole system out, but by the end I was starting to realize a little how the memory system worked. I liked the fmv / rotoscope style and a game like that with movement (even not truly free movement, but point and click style scrolling) would be pretty cool

And I loved the song :)

You dreamed big but also put something out. It would be interesting to seeing iterations on some of these ideas
okshirl4 Oct 2022, 12:54
This was such a unique idea, please keep working on it! I didn't really understand what the placeholders were supposed to be, but it made the game more mysterious. I liked how the filter made the game more stylistically similar to those telltale games, but in some scenes it was getting a bit too dark, not sure if that's adjustable. Pickles was so cute! please give pickles lots of treats and love.
Coderah
Coderahauthor4 Oct 2022, 19:37
Thank you so much for the kind words and feedback everyone!
shogeku5 Oct 2022, 00:25
This was super nice to experience. I'd absolutely love to play a longer version of this game! The song at the end was beautiful. I'd love to have more environmental sounds in the game. maybe use audio only queues in leu of us having smellivision? The memory system linking to your choices was nice.
tetrapteryx
tetrapteryx8 Oct 2022, 20:15
The visual style is SO cool, I would love to play a full length game like this! Losing memories is a really interesting way to handle the theme. I hope you continue with this!
Cookie_CHR
Cookie_CHR10 Oct 2022, 22:21
Like every good demos, It made me want to play the full game. Keep up the good work! I have the eerie feeling I shouldn't have chosen to forget about the neighbor...
Misfire_dev
Misfire_dev11 Oct 2022, 19:55
the effects on the footage is a really nice touch, this is gonna be a really good game when fleshed out. I really enjoyed my short time in it
LDJam user 27891820 Oct 2022, 13:58
Really interesting idea! It reminded me a lot of Sam Barlow's games, like Her Story and Immortality. And tell Pickles he did a great job, much act very wow.

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