Somebody Will Die is a game about harvest. Organ harvest! In this post-apocalyptic mashup of retro art styles, your job is to help your compound survive.
In Somebody Will Die, you are *not* meant to just go around killing people (although that may be one way to accomplish your goals).
Controls: - WASD to move - click on people to interact, also click to progress in dialogs
Instead, gameplay is a satisfying blend of: - world roaming - pattern matching - dialogue trees - ethical pondering - rolls of the dice - just a *liiiiittle* bit of stabbing
Our dreams for future gameplay features: - character customization - massive multiplayer online mode - mini-game fights with NPCs or other players - memory of previous gameplay (find your own dead body!)
This is the second Ludum Dare entry from interactive art collective Say Nothing and Leave *(see our first entry here)*.
We had a lot of fun trying to chop away at our big, complex ideas this time so that we could land on something simple and manageable. Happy to report that no one ended up in tears this time, and we even sort of had a life over the weekend!
CONCEPT: Alex Howard & Ellie DiBerardino GAME ENGINE & DEVELOPMENT: Alex Howard WRITING, ART, & MUSIC: Ellie DiBerardino EMOTIONAL SUPPORT: Pikelny the Dog FONT CREDIT: Font End Dev, you should go give them a kofi :)
This game is really clever! It was interesting having to make ethical decisions and figure out my rules for who I would kill to save whom. I also thought the dialogue was funny when I tried refusing and ending the game :p
There is a place on map where you can get stuck. Be aware of rocks :) Actually, I liked this gsme bc It seem to be simple but with really cool mechanic
What a dark but funny and very awesome game. I love it. It runs beautifully and the 2.5D style graphics are gorgeous. I also got caught in a rock. Without a knife to cut the caught body part off (like that mountain climber did years ago!) i'll have either starved to death or get eaten alive by wolves. Great game!
@zidoolan@unkilledshadow135-alex hahaha yeah this was my first attempt at collision detection, definitely have a lot to learn there! Really appreciate you playing and the thoughtful feedback! Performance was a big concern, so happy to hear the engine is performing well :D
@aisus Thanks for playing! note taken, I think if the world had more thoughtful content it would feel better to explore. As it stands its entirely generated (and maybe too big considering that), with one easter egg exception ;)
@maymay hehe yay! glad you enjoyed it and found those silly endings :D
I liked your take on the theme and the dark humor of the dialogue. I wondered if maybe a mini-map would help in navigation? And a shotgun. Those wolves are mean :D
An interesting game for sure. The huge game world was interesting and finding little secrets like Ad was pretty neat. The theme is definitely there and there is a consistent, mysterious atmosphere throughout. I think it'd be nice to have things like stabbing or fighting wolves be tied to little minigames of some kind since leaving it totally up to random chance is kind of frustrating when you finally find the person you're looking for only for you to miss your stab and have to go back to looking.
Thanks for playing @Orhu ! It's really cool to hear you thought of minigames! that was one of my stretch goals too, I really love games like Tomato Adventure, and Paper Mario and wanted to bring that agency into this game. Appreciate the thoughtful feedback, I'll have to revisit this
I'm shocked that this game is still in the danger zone! It's such an innovative concept to me, I loved it! The sound could do some work, and the art although simple, has it's little charm to it. The fact that you have to pay attention to stuff like the organ size, expiration and even the blood compatibility is fascinating to me! It brings me back to my recent biology classes and I'm really happy how they went for accuracy. It made me stick around to play more. There were some small moments where I got slightly frustrated with the RNG aspect, especially when I was going down back home and 5 wolves started chasing in total haha, but hey RNG can raise the steaks in a game, I get it, so it didn't ruin the experience for me. I'm really excited to see where the game will go from here. I wish you the best of luck with it!
I thank you for the lesson in blood type compatibility! This is a very important topic (as you know). :D
This one was definitely a challenge, for a few reasons! Firstly, the search across so many variables to find a match is tough (which is a good education about the reality of organ donors ...). Secondly, the wolves were a bit rough, especially when moving south. Without being able to see ahead of you, you really just hoped you were retracing your steps enough. Definitely a challenge!
There were a few times that I was certain I had found a match, but when I got back, the size didn't match. Are you sure there isn't a bug?? I found a O- large body on my last run, narrowly avoided wolves on the way back, only to find the organs were marked as small :(
All in all, I found this title VERY interesting to play. The dialogue was also a joy to read (as you know). Thank you for this!!
Interesting game! I wonder if there could be a good way to force the player into the more ethics-pondering portions of the game, because as it stands, I just walked around to look for a match and then stabbed them, completely ignoring the dialogue options.
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Actually, I liked this gsme bc It seem to be simple but with really cool mechanic
In my opinion game could benefit from smaller location and less walking
@aisus Thanks for playing! note taken, I think if the world had more thoughtful content it would feel better to explore. As it stands its entirely generated (and maybe too big considering that), with one easter egg exception ;)
@maymay hehe yay! glad you enjoyed it and found those silly endings :D
The fact that you have to pay attention to stuff like the organ size, expiration and even the blood compatibility is fascinating to me! It brings me back to my recent biology classes and I'm really happy how they went for accuracy. It made me stick around to play more.
There were some small moments where I got slightly frustrated with the RNG aspect, especially when I was going down back home and 5 wolves started chasing in total haha, but hey RNG can raise the steaks in a game, I get it, so it didn't ruin the experience for me.
I'm really excited to see where the game will go from here. I wish you the best of luck with it!
This one was definitely a challenge, for a few reasons! Firstly, the search across so many variables to find a match is tough (which is a good education about the reality of organ donors ...). Secondly, the wolves were a bit rough, especially when moving south. Without being able to see ahead of you, you really just hoped you were retracing your steps enough. Definitely a challenge!
There were a few times that I was certain I had found a match, but when I got back, the size didn't match. Are you sure there isn't a bug?? I found a O- large body on my last run, narrowly avoided wolves on the way back, only to find the organs were marked as small :(
All in all, I found this title VERY interesting to play. The dialogue was also a joy to read (as you know). Thank you for this!!