Every ten seconds, the game skips...

Overall★★★★★★★★★★3.67
Fun★★★★★★★★★★3.38
Innovation★★★★★★★★★★3.53
Theme★★★★★★★★★★4.17
Graphics★★★★★★★★★★3.60
Humor★★★★★★★★★★3.53
Mood★★★★★★★★★★3.55
DESCRIPTION:

Thou art a young wizard!

You must slay a dragon! And save the princess! Yet for some reason, every 10 seconds, the game just skips ahead... so thou must acteth fastesth!

HOW TO PLAY:

WASD (or arrows) - move around.

Space, Left Ctrl (or mouse) - cast your magic/skip dialogue

You may have to maneuver a bit to aim your magic...

CREDITS:

Programming, art, and design by David (one person)
https://davidsheadgames.itch.io

Using a photo reference of a castle from Google (lost track of source)

Using sound effects generated by jsfxr
https://sfxr.me/

Using open license 8-bit music made by Fesliyan Studios
https://www.fesliyanstudios.com/
Genres: action
Tools: sfxr

Comments19

Ggross
Ggross5 Oct 2022, 06:24
Great entry! Game is short but complete, the music and pixel art are fascinating. But I find the game will be more interesting without the mechanics of "every 10 seconds" XD.
LDJam user 202408
LDJam user 2024086 Oct 2022, 10:52
The idea is pretty original which is great! the story telling at the start is always a plus too. I managed to reach the dragon but how I'm I supposed to beat him? I don't know if you playtested that level but It's pretty much impossible, the dragon attacks you at spawn so you always take 1 damage and there is no damage cooldown while the dragon just keep shooting non stop, really brok the mood for me. I think the game itself is fun, the speed element (even when reading at the start lol) is there but that last level could use some refactoring
Lukas-IP6 Oct 2022, 10:54
Very nice idea theme-wise, also loved the TV channel switching flow of the game! It's a bit short, but I fully understand that making multiple mechanics during a game jam is quite hard. Well done!
Last Angle6 Oct 2022, 11:08
Good entry! The story at the beginning and the quick levels are really fun. I found aiming your shots very difficult, with no feedback of where they would go. Eventually I got stuck at the dragon level, I've got no idea how to beat it.
davidsheadgamesauthor6 Oct 2022, 17:29
@0x-void-x0 @last-angle Thank you for the feedback about the dragon. Yes, I playtested it, but I can see how it's super tough with the shoot mechanics as they are at the moment (and lack of visual hurt indicator for when you hit the dragon). I promise it is winnable.

I can take a look into fixing the dragon up for a 1.1 build and maybe improve on the shoot mechanics.
thristhart
thristhart8 Oct 2022, 15:37
I said out loud as I was playing "that's a great bit!" I really like the presentation, and the game was very fun. I also had difficulty with the dragon until I switched from keyboard to a controller, after which I completed it immediately -- it was much easier to aim shots using the analog stick.

I am a very fast reader so I got to enjoy the easter egg text. Loved the humor throughout!
Skel3ton
Skel3ton8 Oct 2022, 15:59
The game completely reeks of nostalgia... both from the music and from the graphics. The controls really annoyed me.. shooting only where the stick figure goes and not where the mouse is for me was just too complicated :D but the movement of the character as such was fine.
LDJam user 09 Oct 2022, 04:58
I liked the game, but unfortunately, I wasn't able to defeat the dragon. In addition, it's tough when you can only shoot 8 directions (instead of just shooting wherever the mouse was pointing). Other than that, great game!
Notan Lemon
Notan Lemon9 Oct 2022, 05:02
This is an interesting take on the theme. I loved the jokes, especially the one in the prologue.

It would have been nice if it had better control. The boss fight was frustrating because of it.
Haotian Chen
Haotian Chen9 Oct 2022, 08:12
it fells like legend of zelda at that first time but it is actually more like warioware! this idea is really interesting especially in use the opening narration as the first level. i think you can still add some direction to the goal of the level, I thought I should collect coin instead of going to the gate at the level before dragon. the direction can be like: "hey! listen! practice your spell with those target!" "hey! listen! defeat those thugs!" "hey! listen! go to the boss gate!"
LDJam user 298475
LDJam user 2984759 Oct 2022, 12:40
Very humorous idea, the effect of cutting scenes in the middle is very much like watching TV changing channels. All done by one person is really a little too amazing
Halleester9 Oct 2022, 22:43
Loved the dialogue for the cutscenes, just took a bit to figure out that I needed to progress through them. The aiming was a bit confusing and hard to use during the boss fight but otherwise was a neat experience!
rsninjadev10 Oct 2022, 00:32
Fun game, I enjoyed speed running dialogue being part of the game, loved the art and sounds. Shooting didn't feel responsive because the shooting direction was based of the character's velocity instead of the last key that was pressed, but other then that, great game!
JesusOnWheels10 Oct 2022, 01:49
Was a bit confused at first on how to beat level 3, but but the game was fast paced enough that there was not a dull moment. I loved the sound design, although the static was quite harsh. I think you executed the theme very well. Great job!
Hawkin
Hawkin13 Oct 2022, 04:43
This felt like an irreverent (but loving) parody of classic adventure titles. Even if that wasn't quite the intent, it was refreshing! Once I understood what was going on, I just chuckled all the way through. Fantastic entry
LDJam user 250825
LDJam user 25082514 Oct 2022, 12:22
Great entry, feels very consistent! Love how the dialogues were also games you had to complete in 10 seconds. All the levels have clear goals and are doable after a couple of attempts, well balanced in that regard. Also got a good chuckle dying to the boss and laying there in silence for the remainder of the time :D Can't really give any constructive criticism, it's a very coherent and tight package! (I even like the shooting mechanics that many other comments seem to lament)
K3y15 Oct 2022, 08:55
Graphics were nice, although the aiming was annoying
pkenney
pkenney20 Oct 2022, 01:35
This was a cool mind-bender. I enjoyed that it took me a little while to figure out what was going on, and the way that each screen was a unit. Once there was just one screen that didn't repeat I started to realize how things would unfold, and I had some nice little rush moments after that. Nice touch that it included combat, getting to the exit, and speed-reading! Good variety that hit on the genre tropes of the larger game it hinted at skipping through.

I think I might have mutually-killed the fire-spitting dragon though, because I did die but he didn't repeat... or maybe I missed something in the speed-reading afteward!

Fun unique entry with something I hadn't quite seen before.
JakNak7221 Oct 2022, 11:13
Wow this was amazing! Didn't laugh that hard on any other LD game. I just wish the aiming would have been a bit easier but it was quite funny having to see myself lay around dead till the timer resets.

Other games by @davidsheadgames

Found a bug?
Tell us on Discord