Tiny "Daemons"

Overall★★★★★★★★★★2.98
Fun★★★★★★★★★★2.53
Innovation★★★★★★★★★★3.71
Theme★★★★★★★★★★2.91
Graphics★★★★★★★★★★2.62
Mood★★★★★★★★★★2.55
* The WebGL version seems to be failing here on Ludum Dare, but is playable on the itch.io link!

A sandbox of chaotic daemons for chaotic demons to control and play.

This sandbox is more or less an experiment than it is a full-fledged game. You are given little 'daemons' with basically non-existent AI, and you get to add little behaviors to them, which they'll act on in order.

Can you with a fight with a robot? Can you get the demons to stop beating up on Doom Guy? Can YOU solve the tutorial that was made in an hour?!
Tags: #sandbox
Genres: simulation
Tools: Unity

Comments17

eerongal
eerongal8 Oct 2024, 02:19
This is an interesting idea. A little weird to understand, and the UI is hard to actually play the game, but the idea is really novel. Nice work!
khaotom
khaotom8 Oct 2024, 02:20
Cool prototype!
firuti8 Oct 2024, 10:53
impressive to put together in a game jam! tutorial still a bit tricky, perhaps give people more giblets to mess around at the start
andymetoo
andymetoo8 Oct 2024, 15:57
Very interesting. I have to hand it to you, at least it's a very original idea and something to expand on in the future. Seems like a lot of work went into this. I like the idea of being able to queue up actions.
rkhadder
rkhadder8 Oct 2024, 16:44
This idea is so unique. I love the psuedo development style of the game. The tutorial was difficult to get going but I appreciated that you included the "doomed" version so I can get an idea of what a real game could look like. One idea to make the main game less chaotic would be to allow me to preconfigure daemons and then deploy my preconfigured units in the middle of battle when I get enough giblets. Very fun concept - congrats on submitting to the jam and I hope you work on this :robot: :fire:
Matt Swieboda
Matt Swieboda8 Oct 2024, 19:09
lots of cool ideas here, i'm sure it was hard to get it all done, plus trying to get it balanced in 72 hours, props to you! I agree with firuti more giblets at the start, or suggesting us to try the "Become Giblets" button or naming it Collapse/Explode/Convert to Giblets, would have helped
LDJam user 2607209 Oct 2024, 15:40
Awesome idea to allow players to do their own kind of AI! I think you should really try to make a more developped game with it!
kernon9 Oct 2024, 19:10
I made a wizard that chases down my opponent and shoots fireballs. A++ would play again.
Karamelika22
Karamelika229 Oct 2024, 20:26
I really liked this game, the idea is really interesting and I wanted to play more, consider you're making a game in the game)))Nice prototype
asfdfdfd10 Oct 2024, 15:46
Oh my, this is game is like Excel of Ludum Dare, ha-ha. Nice entry!
Str8griz
Str8griz11 Oct 2024, 03:38
Pretty wild to build that much in a weekend. Would love to see this polished up. Its like that battles cat game but on steroids' of choices.
nikor13 Oct 2024, 21:26
Cool that you managed to build as much as you did :) I think with such a short time frame it makes sense to only add new features if all other features is covered in the tutorial. Or that is my plan for the next ludum dare :)
mode_0x1314 Oct 2024, 19:33
Impressive amount of content for a game jam submission. I would play a full high fidelity version of this and pay for it.
MachWerx14 Oct 2024, 20:26
Very ambitious! I'm impressed with how far you came in a weekend. It's hard to make state machines and I think it's even harder to make a game out of making them.
zwartraider16 Oct 2024, 21:28
A very interesting system! Quite cool to experiment with it :thumbsup:

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