* The WebGL version seems to be failing here on Ludum Dare, but is playable on the itch.io link!
A sandbox of chaotic daemons for chaotic demons to control and play.
This sandbox is more or less an experiment than it is a full-fledged game. You are given little 'daemons' with basically non-existent AI, and you get to add little behaviors to them, which they'll act on in order.
Can you with a fight with a robot? Can you get the demons to stop beating up on Doom Guy? Can YOU solve the tutorial that was made in an hour?!
Very interesting. I have to hand it to you, at least it's a very original idea and something to expand on in the future. Seems like a lot of work went into this. I like the idea of being able to queue up actions.
This idea is so unique. I love the psuedo development style of the game. The tutorial was difficult to get going but I appreciated that you included the "doomed" version so I can get an idea of what a real game could look like. One idea to make the main game less chaotic would be to allow me to preconfigure daemons and then deploy my preconfigured units in the middle of battle when I get enough giblets. Very fun concept - congrats on submitting to the jam and I hope you work on this 🤖 🔥
lots of cool ideas here, i'm sure it was hard to get it all done, plus trying to get it balanced in 72 hours, props to you! I agree with firuti more giblets at the start, or suggesting us to try the "Become Giblets" button or naming it Collapse/Explode/Convert to Giblets, would have helped
Cool that you managed to build as much as you did :) I think with such a short time frame it makes sense to only add new features if all other features is covered in the tutorial. Or that is my plan for the next ludum dare :)
Very ambitious! I'm impressed with how far you came in a weekend. It's hard to make state machines and I think it's even harder to make a game out of making them.
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